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Fix SceneTreeEditor::_update_tree() binding

(cherry picked from commit 20f48f010523c16887100cb316d237ad25e514d5)
Pedro J. Estébanez 4 years ago
parent
commit
ec0085973f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/scene_tree_editor.cpp

+ 1 - 1
editor/scene_tree_editor.cpp

@@ -1129,7 +1129,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
 void SceneTreeEditor::_bind_methods() {
 
 	ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
-	ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
+	ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false));
 	ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
 	ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
 	ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);