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C#: Use dotnet CLI to launch OpenVisualStudio.dll

Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
Raul Santos vor 11 Monaten
Ursprung
Commit
ec189b1574

+ 0 - 1
modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj

@@ -5,7 +5,6 @@
     <TargetFramework>net6.0-windows</TargetFramework>
     <LangVersion>10</LangVersion>
     <Nullable>enable</Nullable>
-    <RuntimeIdentifier>win-x86</RuntimeIdentifier>
     <SelfContained>False</SelfContained>
     <RollForward>LatestMajor</RollForward>
   </PropertyGroup>

+ 2 - 1
modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs

@@ -259,11 +259,12 @@ namespace GodotTools
 
                     var args = new List<string>
                     {
+                        Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.dll"),
                         GodotSharpDirs.ProjectSlnPath,
                         line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath
                     };
 
-                    string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe");
+                    string command = DotNetFinder.FindDotNetExe() ?? "dotnet";
 
                     try
                     {