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@@ -216,13 +216,13 @@
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<signal name="mouse_entered">
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<signal name="mouse_entered">
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<description>
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<description>
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Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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- [b]Note:[/b] Due to the lack of continuous collision detection, this signal may not be emitted in the expected order if the mouse moves fast enough and the [CollisionObject2D]'s area is small. This signal may also not be emitted if another [CollisionObject2D] is overlapping the [CollisionObject2D] in question.
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+ [b]Note:[/b] Due to the lack of continuous collision detection, this signal may not be emitted in the expected order if the mouse moves fast enough and the [CollisionObject3D]'s area is small. This signal may also not be emitted if another [CollisionObject3D] is overlapping the [CollisionObject3D] in question.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="mouse_exited">
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<signal name="mouse_exited">
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<description>
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<description>
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Emitted when the mouse pointer exits all this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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Emitted when the mouse pointer exits all this object's shapes. Requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
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- [b]Note:[/b] Due to the lack of continuous collision detection, this signal may not be emitted in the expected order if the mouse moves fast enough and the [CollisionObject2D]'s area is small. This signal may also not be emitted if another [CollisionObject2D] is overlapping the [CollisionObject2D] in question.
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+ [b]Note:[/b] Due to the lack of continuous collision detection, this signal may not be emitted in the expected order if the mouse moves fast enough and the [CollisionObject3D]'s area is small. This signal may also not be emitted if another [CollisionObject3D] is overlapping the [CollisionObject3D] in question.
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</description>
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</description>
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</signal>
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</signal>
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</signals>
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</signals>
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@@ -232,7 +232,7 @@
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Automatically re-added to the physics simulation when the [Node] is processed again.
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Automatically re-added to the physics simulation when the [Node] is processed again.
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</constant>
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</constant>
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<constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode">
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<constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode">
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- When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area2D]. [PhysicsBody3D] can't be affected by forces or other bodies while static.
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+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area3D]. [PhysicsBody3D] can't be affected by forces or other bodies while static.
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Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again.
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Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again.
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</constant>
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</constant>
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<constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode">
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<constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode">
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