Remove WARNING "ray: index" for debug from SkeletonEditor
@@ -1276,8 +1276,6 @@ int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gi
}
if (closest_idx >= 0) {
- WARN_PRINT("ray:");
- WARN_PRINT(itos(closest_idx));
se->select_bone(closest_idx);
return closest_idx;