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@@ -70,6 +70,11 @@ void XRHandModifier3D::_get_joint_data() {
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return;
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return;
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}
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}
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+ if (has_stored_previous_transforms) {
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+ previous_relative_transforms.clear();
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+ has_stored_previous_transforms = false;
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+ }
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+
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// Table of bone names for different rig types.
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// Table of bone names for different rig types.
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static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = {
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static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = {
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"Palm",
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"Palm",
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@@ -196,6 +201,18 @@ void XRHandModifier3D::_process_modification() {
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// Skip if no tracking data
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// Skip if no tracking data
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if (!tracker->get_has_tracking_data()) {
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if (!tracker->get_has_tracking_data()) {
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+ if (!has_stored_previous_transforms) {
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+ return;
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+ }
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+
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+ // Apply previous relative transforms if they are stored.
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+ for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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+ if (bone_update == BONE_UPDATE_FULL) {
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+ skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin);
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+ }
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+
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+ skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(previous_relative_transforms[joint].basis));
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+ }
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return;
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return;
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}
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}
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@@ -223,6 +240,12 @@ void XRHandModifier3D::_process_modification() {
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return;
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return;
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}
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}
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+ if (!has_stored_previous_transforms) {
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+ previous_relative_transforms.resize(XRHandTracker::HAND_JOINT_MAX);
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+ has_stored_previous_transforms = true;
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+ }
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+ Transform3D *previous_relative_transforms_ptr = previous_relative_transforms.ptrw();
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+
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
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// Get the skeleton bone (skip if none).
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// Get the skeleton bone (skip if none).
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const int bone = joints[joint].bone;
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const int bone = joints[joint].bone;
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@@ -233,6 +256,7 @@ void XRHandModifier3D::_process_modification() {
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// Calculate the relative relationship to the parent bone joint.
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// Calculate the relative relationship to the parent bone joint.
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const int parent_joint = joints[joint].parent_joint;
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const int parent_joint = joints[joint].parent_joint;
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const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
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const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
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+ previous_relative_transforms_ptr[joint] = relative_transform;
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// Update the bone position if enabled by update mode.
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// Update the bone position if enabled by update mode.
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if (bone_update == BONE_UPDATE_FULL) {
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if (bone_update == BONE_UPDATE_FULL) {
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