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Rename Camera3D near and far getters and setters

Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
Marcel Admiraal 4 years ago
parent
commit
ecf8ae5bcf

+ 2 - 2
doc/classes/Camera3D.xml

@@ -189,7 +189,7 @@
 		<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
 			The [Environment] to use for this camera.
 		</member>
-		<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+		<member name="far" type="float" setter="set_far" getter="get_far" default="4000.0">
 			The distance to the far culling boundary for this camera relative to its local Z axis.
 		</member>
 		<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
@@ -209,7 +209,7 @@
 		<member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera3D.KeepAspect" default="1">
 			The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT].
 		</member>
-		<member name="near" type="float" setter="set_znear" getter="get_znear" default="0.05">
+		<member name="near" type="float" setter="set_near" getter="get_near" default="0.05">
 			The distance to the near culling boundary for this camera relative to its local Z axis.
 		</member>
 		<member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.Projection" default="0">

+ 2 - 2
editor/debugger/script_editor_debugger.cpp

@@ -802,8 +802,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
 						msg.push_back(true);
 						msg.push_back(cam->get_fov());
 					}
-					msg.push_back(cam->get_znear());
-					msg.push_back(cam->get_zfar());
+					msg.push_back(cam->get_near());
+					msg.push_back(cam->get_far());
 					_put_msg("scene:override_camera_3D:transform", msg);
 				}
 			}

+ 2 - 2
editor/node_3d_editor_gizmos.cpp

@@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
 					tcp = a;
 				}
 
-				if (camp.distance_to(tcp) < p_camera->get_znear()) {
+				if (camp.distance_to(tcp) < p_camera->get_near()) {
 					continue;
 				}
 				cp = tcp;
@@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 		case Camera3D::PROJECTION_FRUSTUM: {
 			float hsize = camera->get_size() / 2.0;
 
-			Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
+			Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
 			Vector3 nside = side;
 			nside.x = -nside.x;
 			Vector3 up = Vector3(0, side.x, 0);

+ 8 - 8
editor/plugins/node_3d_editor_plugin.cpp

@@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
 }
 
 void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
-	real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
-	real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+	real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+	real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 	if (unlikely(min_distance > max_distance)) {
 		cursor.distance = (min_distance + max_distance) / 2;
 	} else {
@@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
 }
 
 void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
-	real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
-	real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+	real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+	real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 	if (unlikely(min_speed > max_speed)) {
 		freelook_speed = (min_speed + max_speed) / 2;
 	} else {
@@ -2714,8 +2714,8 @@ void Node3DEditorViewport::_draw() {
 			if (is_freelook_active()) {
 				// Show speed
 
-				real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
-				real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+				real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+				real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 				real_t scale_length = (max_speed - min_speed);
 
 				if (!Math::is_zero_approx(scale_length)) {
@@ -2735,8 +2735,8 @@ void Node3DEditorViewport::_draw() {
 			} else {
 				// Show zoom
 
-				real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
-				real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+				real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+				real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
 				real_t scale_length = (max_distance - min_distance);
 
 				if (!Math::is_zero_approx(scale_length)) {

+ 12 - 12
scene/3d/camera_3d.cpp

@@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
 	ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
 	ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
-	ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
-	ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
+	ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
+	ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
 	ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
 	ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
 	ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
-	ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
-	ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
+	ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
+	ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
 	ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
 	ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
 	ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
 
 	BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
 	BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -542,7 +542,7 @@ float Camera3D::get_size() const {
 	return size;
 }
 
-float Camera3D::get_znear() const {
+float Camera3D::get_near() const {
 	return near;
 }
 
@@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const {
 	return frustum_offset;
 }
 
-float Camera3D::get_zfar() const {
+float Camera3D::get_far() const {
 	return far;
 }
 
@@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) {
 	_change_notify("size");
 }
 
-void Camera3D::set_znear(float p_znear) {
-	near = p_znear;
+void Camera3D::set_near(float p_near) {
+	near = p_near;
 	_update_camera_mode();
 }
 
@@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
 	_update_camera_mode();
 }
 
-void Camera3D::set_zfar(float p_zfar) {
-	far = p_zfar;
+void Camera3D::set_far(float p_far) {
+	far = p_far;
 	_update_camera_mode();
 }
 

+ 4 - 4
scene/3d/camera_3d.h

@@ -121,16 +121,16 @@ public:
 
 	float get_fov() const;
 	float get_size() const;
-	float get_zfar() const;
-	float get_znear() const;
+	float get_far() const;
+	float get_near() const;
 	Vector2 get_frustum_offset() const;
 
 	Projection get_projection() const;
 
 	void set_fov(float p_fov);
 	void set_size(float p_size);
-	void set_zfar(float p_zfar);
-	void set_znear(float p_znear);
+	void set_far(float p_far);
+	void set_near(float p_near);
 	void set_frustum_offset(Vector2 p_offset);
 
 	virtual Transform get_camera_transform() const;

+ 5 - 5
scene/3d/xr_nodes.cpp

@@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
 	Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
 	Vector3 ray;
 
-	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
 	Vector2 screen_he = cm.get_viewport_half_extents();
-	ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
+	ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
 
 	return ray;
 };
@@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
 
 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
 
-	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
 
 	Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
 
@@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
 
 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
 
-	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
 
 	Vector2 vp_he = cm.get_viewport_half_extents();
 
@@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
 	ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
 
 	Size2 viewport_size = get_viewport()->get_visible_rect().size;
-	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+	CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
 	return cm.get_projection_planes(get_camera_transform());
 };