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@@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
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ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
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ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
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- ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
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- ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
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+ ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
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+ ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
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ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
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ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
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ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
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- ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
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- ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
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+ ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
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+ ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
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ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
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ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
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ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
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@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
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- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
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- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
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+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
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BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
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BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
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@@ -542,7 +542,7 @@ float Camera3D::get_size() const {
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return size;
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}
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-float Camera3D::get_znear() const {
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+float Camera3D::get_near() const {
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return near;
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}
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@@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const {
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return frustum_offset;
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}
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-float Camera3D::get_zfar() const {
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+float Camera3D::get_far() const {
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return far;
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}
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@@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) {
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_change_notify("size");
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}
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-void Camera3D::set_znear(float p_znear) {
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- near = p_znear;
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+void Camera3D::set_near(float p_near) {
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+ near = p_near;
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_update_camera_mode();
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}
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@@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
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_update_camera_mode();
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}
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-void Camera3D::set_zfar(float p_zfar) {
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- far = p_zfar;
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+void Camera3D::set_far(float p_far) {
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+ far = p_far;
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_update_camera_mode();
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}
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