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@@ -38,7 +38,9 @@ namespace Godot
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public float B;
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/// <summary>
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- /// The color's alpha (transparency) component, typically on the range of 0 to 1.
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+ /// The color's alpha component, typically on the range of 0 to 1.
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+ /// A value of 0 means that the color is fully transparent.
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+ /// A value of 1 means that the color is fully opaque.
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/// </summary>
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public float A;
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@@ -534,7 +536,11 @@ namespace Godot
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/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
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/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
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/// <param name="b">The color's blue component, typically on the range of 0 to 1.</param>
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- /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
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+ /// <param name="a">
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+ /// The color's alpha value, typically on the range of 0 to 1.
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+ /// A value of 0 means that the color is fully transparent.
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+ /// A value of 1 means that the color is fully opaque.
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+ /// </param>
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public Color(float r, float g, float b, float a = 1.0f)
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{
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R = r;
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@@ -547,7 +553,11 @@ namespace Godot
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/// Constructs a <see cref="Color"/> from an existing color and an alpha value.
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/// </summary>
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/// <param name="c">The color to construct from. Only its RGB values are used.</param>
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- /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param>
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+ /// <param name="a">
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+ /// The color's alpha value, typically on the range of 0 to 1.
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+ /// A value of 0 means that the color is fully transparent.
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+ /// A value of 1 means that the color is fully opaque.
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+ /// </param>
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public Color(Color c, float a = 1.0f)
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{
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R = c.R;
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