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@@ -31,8 +31,10 @@
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#include "test_astar.h"
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#include "core/math/a_star.h"
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+#include "core/math/math_funcs.h"
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#include "core/os/os.h"
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+#include <math.h>
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#include <stdio.h>
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namespace TestAStar {
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@@ -87,11 +89,268 @@ bool test_abcx() {
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return ok;
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}
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+bool test_add_remove() {
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+ AStar a;
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+ bool ok = true;
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+
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+ // Manual tests
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+ a.add_point(1, Vector3(0, 0, 0));
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+ a.add_point(2, Vector3(0, 1, 0));
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+ a.add_point(3, Vector3(1, 1, 0));
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+ a.add_point(4, Vector3(2, 0, 0));
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+ a.connect_points(1, 2, true);
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+ a.connect_points(1, 3, true);
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+ a.connect_points(1, 4, false);
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+
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+ ok = ok && (a.are_points_connected(2, 1) == true);
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+ ok = ok && (a.are_points_connected(4, 1) == true);
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+ ok = ok && (a.are_points_connected(2, 1, false) == true);
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+ ok = ok && (a.are_points_connected(4, 1, false) == false);
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+
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+ a.disconnect_points(1, 2, true);
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+ ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+
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+ a.disconnect_points(4, 1, false);
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+ ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.disconnect_points(4, 1, true);
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+ ok = ok && (a.get_point_connections(1).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.connect_points(2, 3, false);
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+ ok = ok && (a.get_point_connections(2).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(3).size() == 1); // 1
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+
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+ a.connect_points(2, 3, true);
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+ ok = ok && (a.get_point_connections(2).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+
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+ a.disconnect_points(2, 3, false);
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+
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+ a.connect_points(4, 3, true);
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+ ok = ok && (a.get_point_connections(3).size() == 3); // 1, 2, 4
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+ ok = ok && (a.get_point_connections(4).size() == 1); // 3
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+
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+ a.disconnect_points(3, 4, false);
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+ ok = ok && (a.get_point_connections(4).size() == 1); // 3
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+
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+ a.remove_point(3);
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+ ok = ok && (a.get_point_connections(1).size() == 0);
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.add_point(0, Vector3(0, -1, 0));
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+ a.add_point(3, Vector3(2, 1, 0));
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+ // 0: (0, -1)
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+ // 1: (0, 0)
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+ // 2: (0, 1)
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+ // 3: (2, 1)
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+ // 4: (2, 0)
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+
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+ // Tests for get_closest_position_in_segment
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+ a.connect_points(2, 3);
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
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+
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+ a.connect_points(3, 4);
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+ a.connect_points(0, 3);
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+ a.connect_points(1, 4);
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+ a.disconnect_points(1, 4, false);
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+ a.disconnect_points(4, 3, false);
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+ a.disconnect_points(3, 4, false);
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+ // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed)
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
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+
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+ Math::seed(0);
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+
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+ // Random tests for connectivity checks
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+ for (int i = 0; i < 20000; i++) {
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+ int u = Math::rand() % 5;
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+ int v = Math::rand() % 4;
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+ if (u == v) v = 4;
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+ if (Math::rand() % 2 == 1) {
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+ // Add a (possibly existing) directed edge and confirm connectivity
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+ a.connect_points(u, v, false);
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+ ok = ok && (a.are_points_connected(u, v, false) == true);
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+ } else {
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+ // Remove a (possibly nonexistent) directed edge and confirm disconnectivity
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+ a.disconnect_points(u, v, false);
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+ ok = ok && (a.are_points_connected(u, v, false) == false);
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+ }
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+ }
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+
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+ // Random tests for point removal
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+ for (int i = 0; i < 20000; i++) {
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+ a.clear();
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+ for (int j = 0; j < 5; j++)
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+ a.add_point(j, Vector3(0, 0, 0));
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+
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+ // Add or remove random edges
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+ for (int j = 0; j < 10; j++) {
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+ int u = Math::rand() % 5;
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+ int v = Math::rand() % 4;
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+ if (u == v) v = 4;
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+ if (Math::rand() % 2 == 1)
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+ a.connect_points(u, v, false);
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+ else
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+ a.disconnect_points(u, v, false);
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+ }
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+
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+ // Remove point 0
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+ a.remove_point(0);
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+ // White box: this will check all edges remaining in the segments set
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+ for (int j = 1; j < 5; j++) {
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+ ok = ok && (a.are_points_connected(0, j, true) == false);
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+ }
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+ }
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+
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+ // It's been great work, cheers \(^ ^)/
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+ return ok;
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+}
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+
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+bool test_solutions() {
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+ // Random stress tests with Floyd-Warshall
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+
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+ const int N = 30;
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+ Math::seed(0);
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+
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+ for (int test = 0; test < 1000; test++) {
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+ AStar a;
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+ Vector3 p[N];
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+ bool adj[N][N] = { { false } };
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+
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+ // Assign initial coordinates
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+ for (int u = 0; u < N; u++) {
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+ p[u].x = Math::rand() % 100;
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+ p[u].y = Math::rand() % 100;
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+ p[u].z = Math::rand() % 100;
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+ a.add_point(u, p[u]);
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+ }
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+
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+ // Generate a random sequence of operations
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+ for (int i = 0; i < 1000; i++) {
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+ // Pick two different vertices
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+ int u, v;
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+ u = Math::rand() % N;
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+ v = Math::rand() % (N - 1);
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+ if (u == v) v = N - 1;
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+
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+ // Pick a random operation
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+ int op = Math::rand();
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+ switch (op % 9) {
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+ case 0:
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+ case 1:
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+ case 2:
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+ case 3:
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+ case 4:
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+ case 5:
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+ // Add edge (u, v); possibly bidirectional
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+ a.connect_points(u, v, op % 2);
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+ adj[u][v] = true;
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+ if (op % 2) adj[v][u] = true;
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+ break;
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+ case 6:
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+ case 7:
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+ // Remove edge (u, v); possibly bidirectional
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+ a.disconnect_points(u, v, op % 2);
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+ adj[u][v] = false;
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+ if (op % 2) adj[v][u] = false;
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+ break;
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+ case 8:
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+ // Remove point u and add it back; clears adjacent edges and changes coordinates
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+ a.remove_point(u);
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+ p[u].x = Math::rand() % 100;
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+ p[u].y = Math::rand() % 100;
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+ p[u].z = Math::rand() % 100;
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+ a.add_point(u, p[u]);
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+ for (v = 0; v < N; v++)
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+ adj[u][v] = adj[v][u] = false;
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+ break;
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+ }
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+ }
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+
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+ // Floyd-Warshall
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+ float d[N][N];
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+ for (int u = 0; u < N; u++)
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+ for (int v = 0; v < N; v++)
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+ d[u][v] = (u == v || adj[u][v]) ? p[u].distance_to(p[v]) : INFINITY;
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+
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+ for (int w = 0; w < N; w++)
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+ for (int u = 0; u < N; u++)
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+ for (int v = 0; v < N; v++)
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+ if (d[u][v] > d[u][w] + d[w][v])
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+ d[u][v] = d[u][w] + d[w][v];
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+
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+ // Display statistics
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+ int count = 0;
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+ for (int u = 0; u < N; u++)
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+ for (int v = 0; v < N; v++)
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+ if (adj[u][v]) count++;
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+ printf("Test #%4d: %3d edges, ", test + 1, count);
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+ count = 0;
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+ for (int u = 0; u < N; u++)
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+ for (int v = 0; v < N; v++)
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+ if (!Math::is_inf(d[u][v])) count++;
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+ printf("%3d/%d pairs of reachable points\n", count - N, N * (N - 1));
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+
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+ // Check A*'s output
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+ bool match = true;
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+ for (int u = 0; u < N; u++)
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+ for (int v = 0; v < N; v++)
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+ if (u != v) {
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+ PoolVector<int> route = a.get_id_path(u, v);
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+ if (!Math::is_inf(d[u][v])) {
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+ // Reachable
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+ if (route.size() == 0) {
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+ printf("From %d to %d: A* did not find a path\n", u, v);
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+ match = false;
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+ goto exit;
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+ }
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+ float astar_dist = 0;
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+ for (int i = 1; i < route.size(); i++) {
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+ if (!adj[route[i - 1]][route[i]]) {
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+ printf("From %d to %d: edge (%d, %d) does not exist\n",
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+ u, v, route[i - 1], route[i]);
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+ match = false;
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+ goto exit;
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+ }
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+ astar_dist += p[route[i - 1]].distance_to(p[route[i]]);
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+ }
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+ if (!Math::is_equal_approx(astar_dist, d[u][v])) {
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+ printf("From %d to %d: Floyd-Warshall gives %.6f, A* gives %.6f\n",
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+ u, v, d[u][v], astar_dist);
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+ match = false;
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+ goto exit;
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+ }
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+ } else {
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+ // Unreachable
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+ if (route.size() > 0) {
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+ printf("From %d to %d: A* somehow found a nonexistent path\n", u, v);
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+ match = false;
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+ goto exit;
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+ }
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+ }
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+ }
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+
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+ exit:
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+ if (!match) return false;
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+ }
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+ return true;
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+}
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+
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typedef bool (*TestFunc)(void);
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TestFunc test_funcs[] = {
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test_abc,
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test_abcx,
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+ test_add_remove,
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+ test_solutions,
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NULL
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};
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