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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Collections;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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+using System.Diagnostics.CodeAnalysis;
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namespace Godot.Collections
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{
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@@ -25,6 +26,11 @@ namespace Godot.Collections
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}
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}
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+ /// <summary>
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+ /// Wrapper around Godot's Dictionary class, a dictionary of Variant
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+ /// typed elements allocated in the engine in C++. Useful when
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+ /// interfacing with the engine.
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+ /// </summary>
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public class Dictionary :
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IDictionary,
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IDisposable
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@@ -32,11 +38,19 @@ namespace Godot.Collections
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DictionarySafeHandle safeHandle;
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bool disposed = false;
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+ /// <summary>
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+ /// Constructs a new empty <see cref="Dictionary"/>.
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+ /// </summary>
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public Dictionary()
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{
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safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
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}
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+ /// <summary>
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+ /// Constructs a new <see cref="Dictionary"/> from the given dictionary's elements.
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+ /// </summary>
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+ /// <param name="dictionary">The dictionary to construct from.</param>
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+ /// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary dictionary) : this()
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{
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if (dictionary == null)
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@@ -64,6 +78,9 @@ namespace Godot.Collections
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return safeHandle.DangerousGetHandle();
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}
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+ /// <summary>
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+ /// Disposes of this <see cref="Dictionary"/>.
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+ /// </summary>
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public void Dispose()
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{
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if (disposed)
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@@ -78,6 +95,11 @@ namespace Godot.Collections
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disposed = true;
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}
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+ /// <summary>
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+ /// Duplicates this <see cref="Dictionary"/>.
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+ /// </summary>
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+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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+ /// <returns>A new Godot Dictionary.</returns>
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public Dictionary Duplicate(bool deep = false)
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{
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return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
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@@ -85,6 +107,9 @@ namespace Godot.Collections
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// IDictionary
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+ /// <summary>
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+ /// Gets the collection of keys in this <see cref="Dictionary"/>.
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+ /// </summary>
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public ICollection Keys
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{
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get
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@@ -94,6 +119,9 @@ namespace Godot.Collections
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}
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}
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+ /// <summary>
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+ /// Gets the collection of elements in this <see cref="Dictionary"/>.
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+ /// </summary>
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public ICollection Values
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{
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get
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@@ -103,47 +131,88 @@ namespace Godot.Collections
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}
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}
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- public bool IsFixedSize => false;
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+ private (Array keys, Array values, int count) GetKeyValuePairs()
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+ {
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+ int count = godot_icall_Dictionary_KeyValuePairs(GetPtr(), out IntPtr keysHandle, out IntPtr valuesHandle);
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+ Array keys = new Array(new ArraySafeHandle(keysHandle));
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+ Array values = new Array(new ArraySafeHandle(valuesHandle));
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+ return (keys, values, count);
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+ }
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+
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+ bool IDictionary.IsFixedSize => false;
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- public bool IsReadOnly => false;
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+ bool IDictionary.IsReadOnly => false;
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+ /// <summary>
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+ /// Returns the object at the given <paramref name="key"/>.
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+ /// </summary>
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+ /// <value>The object at the given <paramref name="key"/>.</value>
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public object this[object key]
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{
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get => godot_icall_Dictionary_GetValue(GetPtr(), key);
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set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
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}
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+ /// <summary>
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+ /// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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+ /// to this <see cref="Dictionary"/>.
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+ /// </summary>
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+ /// <param name="key">The key at which to add the object.</param>
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+ /// <param name="value">The object to add.</param>
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public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
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+ /// <summary>
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+ /// Erases all items from this <see cref="Dictionary"/>.
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+ /// </summary>
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public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
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+ /// <summary>
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+ /// Checks if this <see cref="Dictionary"/> contains the given key.
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+ /// </summary>
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+ /// <param name="key">The key to look for.</param>
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+ /// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
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+ /// <summary>
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+ /// Gets an enumerator for this <see cref="Dictionary"/>.
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+ /// </summary>
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+ /// <returns>An enumerator.</returns>
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public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
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+ /// <summary>
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+ /// Removes an element from this <see cref="Dictionary"/> by key.
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+ /// </summary>
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+ /// <param name="key">The key of the element to remove.</param>
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public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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// ICollection
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- public object SyncRoot => this;
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+ object ICollection.SyncRoot => this;
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- public bool IsSynchronized => false;
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+ bool ICollection.IsSynchronized => false;
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+ /// <summary>
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+ /// Returns the number of elements in this <see cref="Dictionary"/>.
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+ /// This is also known as the size or length of the dictionary.
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+ /// </summary>
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+ /// <returns>The number of elements.</returns>
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public int Count => godot_icall_Dictionary_Count(GetPtr());
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+ /// <summary>
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+ /// Copies the elements of this <see cref="Dictionary"/> to the given
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+ /// untyped C# array, starting at the given index.
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+ /// </summary>
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+ /// <param name="array">The array to copy to.</param>
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+ /// <param name="index">The index to start at.</param>
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public void CopyTo(System.Array array, int index)
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{
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- // TODO Can be done with single internal call
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-
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if (array == null)
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throw new ArgumentNullException(nameof(array), "Value cannot be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
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- Array keys = (Array)Keys;
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- Array values = (Array)Values;
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- int count = Count;
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+ var (keys, values, count) = GetKeyValuePairs();
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if (array.Length < (index + count))
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throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
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@@ -161,24 +230,39 @@ namespace Godot.Collections
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private class DictionaryEnumerator : IDictionaryEnumerator
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{
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- Array keys;
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- Array values;
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- int count;
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- int index = -1;
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+ private readonly Dictionary dictionary;
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+ private readonly int count;
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+ private int index = -1;
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+ private bool dirty = true;
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+
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+ private DictionaryEntry entry;
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public DictionaryEnumerator(Dictionary dictionary)
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{
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- // TODO 3 internal calls, can reduce to 1
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- keys = (Array)dictionary.Keys;
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- values = (Array)dictionary.Values;
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+ this.dictionary = dictionary;
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count = dictionary.Count;
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}
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public object Current => Entry;
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- public DictionaryEntry Entry =>
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- // TODO 2 internal calls, can reduce to 1
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- new DictionaryEntry(keys[index], values[index]);
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+ public DictionaryEntry Entry
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+ {
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+ get
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+ {
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+ if (dirty)
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+ {
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+ UpdateEntry();
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+ }
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+ return entry;
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+ }
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+ }
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+
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+ private void UpdateEntry()
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+ {
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+ dirty = false;
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+ godot_icall_Dictionary_KeyValuePairAt(dictionary.GetPtr(), index, out object key, out object value);
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+ entry = new DictionaryEntry(key, value);
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+ }
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public object Key => Entry.Key;
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@@ -187,15 +271,21 @@ namespace Godot.Collections
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public bool MoveNext()
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{
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index++;
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+ dirty = true;
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return index < count;
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}
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public void Reset()
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{
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index = -1;
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+ dirty = true;
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}
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}
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+ /// <summary>
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+ /// Converts this <see cref="Dictionary"/> to a string.
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+ /// </summary>
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+ /// <returns>A string representation of this dictionary.</returns>
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public override string ToString()
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{
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return godot_icall_Dictionary_ToString(GetPtr());
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@@ -225,6 +315,12 @@ namespace Godot.Collections
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values);
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+
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+ [MethodImpl(MethodImplOptions.InternalCall)]
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+ internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
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+
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
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@@ -259,10 +355,18 @@ namespace Godot.Collections
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internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
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}
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+ /// <summary>
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+ /// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
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+ /// typed elements allocated in the engine in C++. Useful when
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+ /// interfacing with the engine. Otherwise prefer .NET collections
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+ /// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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+ /// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
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+ /// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
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public class Dictionary<TKey, TValue> :
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IDictionary<TKey, TValue>
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{
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- Dictionary objectDict;
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+ private readonly Dictionary objectDict;
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internal static int valTypeEncoding;
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internal static IntPtr valTypeClass;
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@@ -272,11 +376,19 @@ namespace Godot.Collections
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Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
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}
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+ /// <summary>
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+ /// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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public Dictionary()
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{
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objectDict = new Dictionary();
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}
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+ /// <summary>
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+ /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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+ /// </summary>
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+ /// <param name="dictionary">The dictionary to construct from.</param>
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+ /// <returns>A new Godot Dictionary.</returns>
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public Dictionary(IDictionary<TKey, TValue> dictionary)
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{
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objectDict = new Dictionary();
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@@ -294,6 +406,11 @@ namespace Godot.Collections
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}
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}
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+ /// <summary>
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+ /// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
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+ /// </summary>
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+ /// <param name="dictionary">The dictionary to construct from.</param>
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+ /// <returns>A new Godot Dictionary.</returns>
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public Dictionary(Dictionary dictionary)
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{
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objectDict = dictionary;
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@@ -309,6 +426,10 @@ namespace Godot.Collections
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objectDict = new Dictionary(handle);
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}
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+ /// <summary>
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+ /// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
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+ /// </summary>
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+ /// <param name="from">The typed dictionary to convert.</param>
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public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
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{
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return from.objectDict;
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@@ -319,6 +440,11 @@ namespace Godot.Collections
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return objectDict.GetPtr();
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}
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+ /// <summary>
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+ /// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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+ /// <returns>A new Godot Dictionary.</returns>
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public Dictionary<TKey, TValue> Duplicate(bool deep = false)
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{
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return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
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@@ -326,12 +452,19 @@ namespace Godot.Collections
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// IDictionary<TKey, TValue>
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+ /// <summary>
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+ /// Returns the value at the given <paramref name="key"/>.
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+ /// </summary>
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+ /// <value>The value at the given <paramref name="key"/>.</value>
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public TValue this[TKey key]
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{
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get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
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set { objectDict[key] = value; }
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}
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+ /// <summary>
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+ /// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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public ICollection<TKey> Keys
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{
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get
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@@ -341,6 +474,9 @@ namespace Godot.Collections
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}
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}
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+ /// <summary>
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+ /// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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public ICollection<TValue> Values
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{
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get
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@@ -350,56 +486,93 @@ namespace Godot.Collections
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}
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}
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+ private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
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+ {
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+ Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value);
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+ return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
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+ }
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+
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+ /// <summary>
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+ /// Adds an object <paramref name="value"/> at key <paramref name="key"/>
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+ /// to this <see cref="Dictionary{TKey, TValue}"/>.
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+ /// </summary>
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+ /// <param name="key">The key at which to add the object.</param>
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+ /// <param name="value">The object to add.</param>
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public void Add(TKey key, TValue value)
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{
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objectDict.Add(key, value);
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}
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+ /// <summary>
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+ /// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
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+ /// </summary>
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+ /// <param name="key">The key to look for.</param>
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+ /// <returns>Whether or not this dictionary contains the given key.</returns>
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public bool ContainsKey(TKey key)
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{
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return objectDict.Contains(key);
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}
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+ /// <summary>
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+ /// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
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+ /// </summary>
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+ /// <param name="key">The key of the element to remove.</param>
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public bool Remove(TKey key)
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{
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return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
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}
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- public bool TryGetValue(TKey key, out TValue value)
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+ /// <summary>
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+ /// Gets the object at the given <paramref name="key"/>.
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+ /// </summary>
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+ /// <param name="key">The key of the element to get.</param>
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+ /// <param name="value">The value at the given <paramref name="key"/>.</param>
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+ /// <returns>If an object was found for the given <paramref name="key"/>.</returns>
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+ public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
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{
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- object retValue;
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- bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
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- value = found ? (TValue)retValue : default(TValue);
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+ bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out object retValue, valTypeEncoding, valTypeClass);
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+ value = found ? (TValue)retValue : default;
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return found;
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}
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// ICollection<KeyValuePair<TKey, TValue>>
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+ /// <summary>
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|
+ /// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
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+ /// This is also known as the size or length of the dictionary.
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+ /// </summary>
|
|
|
+ /// <returns>The number of elements.</returns>
|
|
|
public int Count
|
|
|
{
|
|
|
get { return objectDict.Count; }
|
|
|
}
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|
|
|
|
|
- public bool IsReadOnly
|
|
|
- {
|
|
|
- get { return objectDict.IsReadOnly; }
|
|
|
- }
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|
|
+ bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
|
|
|
|
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|
- public void Add(KeyValuePair<TKey, TValue> item)
|
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|
+ void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
|
|
|
{
|
|
|
objectDict.Add(item.Key, item.Value);
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
|
|
|
+ /// </summary>
|
|
|
public void Clear()
|
|
|
{
|
|
|
objectDict.Clear();
|
|
|
}
|
|
|
|
|
|
- public bool Contains(KeyValuePair<TKey, TValue> item)
|
|
|
+ bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
|
|
|
{
|
|
|
return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
|
|
|
+ /// untyped C# array, starting at the given index.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="array">The array to copy to.</param>
|
|
|
+ /// <param name="arrayIndex">The index to start at.</param>
|
|
|
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
|
|
|
{
|
|
|
if (array == null)
|
|
@@ -408,9 +581,6 @@ namespace Godot.Collections
|
|
|
if (arrayIndex < 0)
|
|
|
throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
|
|
|
|
|
|
- // TODO 3 internal calls, can reduce to 1
|
|
|
- Array<TKey> keys = (Array<TKey>)Keys;
|
|
|
- Array<TValue> values = (Array<TValue>)Values;
|
|
|
int count = Count;
|
|
|
|
|
|
if (array.Length < (arrayIndex + count))
|
|
@@ -418,13 +588,12 @@ namespace Godot.Collections
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
{
|
|
|
- // TODO 2 internal calls, can reduce to 1
|
|
|
- array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
|
|
|
+ array[arrayIndex] = GetKeyValuePair(i);
|
|
|
arrayIndex++;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- public bool Remove(KeyValuePair<TKey, TValue> item)
|
|
|
+ bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
|
|
{
|
|
|
return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
|
|
|
;
|
|
@@ -432,17 +601,15 @@ namespace Godot.Collections
|
|
|
|
|
|
// IEnumerable<KeyValuePair<TKey, TValue>>
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
|
|
|
+ /// </summary>
|
|
|
+ /// <returns>An enumerator.</returns>
|
|
|
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
|
|
|
{
|
|
|
- // TODO 3 internal calls, can reduce to 1
|
|
|
- Array<TKey> keys = (Array<TKey>)Keys;
|
|
|
- Array<TValue> values = (Array<TValue>)Values;
|
|
|
- int count = Count;
|
|
|
-
|
|
|
- for (int i = 0; i < count; i++)
|
|
|
+ for (int i = 0; i < Count; i++)
|
|
|
{
|
|
|
- // TODO 2 internal calls, can reduce to 1
|
|
|
- yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
|
|
|
+ yield return GetKeyValuePair(i);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -451,6 +618,10 @@ namespace Godot.Collections
|
|
|
return GetEnumerator();
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
|
|
|
+ /// </summary>
|
|
|
+ /// <returns>A string representation of this dictionary.</returns>
|
|
|
public override string ToString() => objectDict.ToString();
|
|
|
}
|
|
|
}
|