|
@@ -2426,6 +2426,7 @@ void Node3DEditorViewport::_notification(int p_what) {
|
|
|
t.basis = t.basis * aabb_s;
|
|
|
|
|
|
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
|
|
|
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
|
|
|
}
|
|
|
|
|
|
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
|
|
@@ -4417,6 +4418,9 @@ Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
|
|
|
if (sbox_instance.is_valid()) {
|
|
|
RenderingServer::get_singleton()->free(sbox_instance);
|
|
|
}
|
|
|
+ if (sbox_instance_xray.is_valid()) {
|
|
|
+ RenderingServer::get_singleton()->free(sbox_instance_xray);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
|
|
@@ -4500,42 +4504,73 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
|
|
|
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
|
|
|
|
|
|
si->sp = sp;
|
|
|
- si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario());
|
|
|
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
|
|
|
+ selection_box->get_rid(),
|
|
|
+ sp->get_world_3d()->get_scenario());
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
|
|
|
+ si->sbox_instance,
|
|
|
+ RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
+ si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
|
|
|
+ selection_box_xray->get_rid(),
|
|
|
+ sp->get_world_3d()->get_scenario());
|
|
|
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
|
|
|
+ si->sbox_instance_xray,
|
|
|
+ RS::SHADOW_CASTING_SETTING_OFF);
|
|
|
|
|
|
return si;
|
|
|
}
|
|
|
|
|
|
-void Node3DEditor::_generate_selection_box() {
|
|
|
+void Node3DEditor::_generate_selection_boxes() {
|
|
|
+ // Use two AABBs to create the illusion of a slightly thicker line.
|
|
|
AABB aabb(Vector3(), Vector3(1, 1, 1));
|
|
|
- aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
|
|
|
-
|
|
|
+ AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
|
|
|
+ // Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
|
|
|
+ aabb.grow_by(0.005);
|
|
|
+ aabb_offset.grow_by(0.01);
|
|
|
+
|
|
|
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
|
|
|
+ // Both will be drawn at the same position, but with different opacity.
|
|
|
+ // This lets the user see where the selection is while still having a sense of depth.
|
|
|
Ref<SurfaceTool> st = memnew(SurfaceTool);
|
|
|
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
|
|
|
|
|
|
st->begin(Mesh::PRIMITIVE_LINES);
|
|
|
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
|
|
|
for (int i = 0; i < 12; i++) {
|
|
|
Vector3 a, b;
|
|
|
aabb.get_edge(i, a, b);
|
|
|
|
|
|
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
|
|
|
st->add_vertex(a);
|
|
|
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
|
|
|
- st->add_vertex(a.lerp(b, 0.2));
|
|
|
+ st->add_vertex(b);
|
|
|
+ st_xray->add_vertex(a);
|
|
|
+ st_xray->add_vertex(b);
|
|
|
+ }
|
|
|
|
|
|
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
|
|
|
- st->add_vertex(a.lerp(b, 0.8));
|
|
|
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
|
|
|
+ for (int i = 0; i < 12; i++) {
|
|
|
+ Vector3 a, b;
|
|
|
+ aabb_offset.get_edge(i, a, b);
|
|
|
+
|
|
|
+ st->add_vertex(a);
|
|
|
st->add_vertex(b);
|
|
|
+ st_xray->add_vertex(a);
|
|
|
+ st_xray->add_vertex(b);
|
|
|
}
|
|
|
|
|
|
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
|
|
|
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
- mat->set_albedo(Color(1, 1, 1));
|
|
|
+ // Use a similar color to the 2D editor selection.
|
|
|
+ mat->set_albedo(Color(1, 0.5, 0));
|
|
|
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
|
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
|
st->set_material(mat);
|
|
|
selection_box = st->commit();
|
|
|
+
|
|
|
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
|
|
|
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
+ mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
|
|
|
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
+ st_xray->set_material(mat_xray);
|
|
|
+ selection_box_xray = st_xray->commit();
|
|
|
}
|
|
|
|
|
|
Dictionary Node3DEditor::get_state() const {
|
|
@@ -5514,7 +5549,7 @@ void Node3DEditor::_init_indicators() {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- _generate_selection_box();
|
|
|
+ _generate_selection_boxes();
|
|
|
}
|
|
|
|
|
|
void Node3DEditor::_update_gizmos_menu() {
|