|
@@ -932,12 +932,10 @@ uniform float msdf_outline_size : hint_range(0.0, 250.0, 1.0);
|
|
|
// If alpha antialiasing isn't off, add in the edge variable.
|
|
|
if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF &&
|
|
|
(transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) {
|
|
|
- code += R"(
|
|
|
-uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01);
|
|
|
-uniform ivec2 albedo_texture_size;
|
|
|
-)";
|
|
|
+ code += "uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01);\n";
|
|
|
}
|
|
|
|
|
|
+ code += "uniform ivec2 albedo_texture_size;\n";
|
|
|
code += "uniform float point_size : hint_range(0.1, 128.0, 0.1);\n";
|
|
|
|
|
|
if (!orm) {
|
|
@@ -1515,7 +1513,7 @@ void fragment() {)";
|
|
|
vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055),
|
|
|
vec3(12.92) * albedo_tex.rgb,
|
|
|
lessThan(albedo_tex.rgb, vec3(0.0031308)));
|
|
|
- vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size));
|
|
|
+ vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size);
|
|
|
)";
|
|
|
if (flags[FLAG_USE_POINT_SIZE]) {
|
|
|
code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n";
|