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@@ -1339,9 +1339,26 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
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// features based on this query
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vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
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- // Check required features
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- ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot.");
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- ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot.");
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+ // Check required features and abort if any of them is missing.
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+ if (!physical_device_features.imageCubeArray || !physical_device_features.independentBlend) {
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+ String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Godot:\n\n", device_name);
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+ if (!physical_device_features.imageCubeArray) {
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+ error_string += "- No support for image cube arrays.\n";
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+ }
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+ if (!physical_device_features.independentBlend) {
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+ error_string += "- No support for independentBlend.\n";
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+ }
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+ error_string += "\nThis is usually a hardware limitation, so updating graphics drivers won't help in most cases.";
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+
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+#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
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+ // Android/iOS platform ports currently don't exit themselves when this method returns `ERR_CANT_CREATE`.
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+ OS::get_singleton()->alert(error_string + "\nClick OK to exit (black screen will be visible).");
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+#else
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+ OS::get_singleton()->alert(error_string + "\nClick OK to exit.");
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+#endif
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+
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+ return ERR_CANT_CREATE;
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+ }
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physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware.
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