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@@ -746,16 +746,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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using_subpass_post_process = false;
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}
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- // We do this last because our get_color_fbs creates and caches the framebuffer if we need it.
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- RID four_subpasses = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES);
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- if (using_subpass_post_process && four_subpasses.is_null()) {
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- // can't do blit subpass because we don't have all subpasses
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- using_subpass_post_process = false;
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- }
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-
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if (using_subpass_post_process) {
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// all as subpasses
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- framebuffer = four_subpasses;
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+ framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES);
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} else if (using_subpass_transparent) {
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// our tonemap pass is separate
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framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_THREE_SUBPASSES);
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