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@@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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// use highp if no precision is specified to prevent different default values in fragment and vertex shader
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// use highp if no precision is specified to prevent different default values in fragment and vertex shader
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SL::DataPrecision precision = E->get().precision;
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SL::DataPrecision precision = E->get().precision;
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- if (precision == SL::PRECISION_DEFAULT) {
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+ if (precision == SL::PRECISION_DEFAULT && E->get().type != SL::TYPE_BOOL) {
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precision = SL::PRECISION_HIGHP;
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precision = SL::PRECISION_HIGHP;
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}
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}
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