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Merge pull request #32704 from Chaosus/vs_remove_rebuild

Removed "rebuild" function from public interface of VisualShader
Rémi Verschelde 5 years ago
parent
commit
ed9fe4587d
2 changed files with 0 additions and 7 deletions
  1. 0 6
      doc/classes/VisualShader.xml
  2. 0 1
      scene/resources/visual_shader.cpp

+ 0 - 6
doc/classes/VisualShader.xml

@@ -145,12 +145,6 @@
 			<description>
 			<description>
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="rebuild">
-			<return type="void">
-			</return>
-			<description>
-			</description>
-		</method>
 		<method name="remove_node">
 		<method name="remove_node">
 			<return type="void">
 			<return type="void">
 			</return>
 			</return>

+ 0 - 1
scene/resources/visual_shader.cpp

@@ -1358,7 +1358,6 @@ void VisualShader::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
 	ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
 
 
 	ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
 	ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
-	ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
 
 
 	ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
 	ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
 	ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
 	ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);