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Fix incorrect `Curve3D.interpolate_baked()` description

The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.

(cherry picked from commit 5a9600cd24881c3b5357e484fb06b36f4a1e244d)
Hugo Locurcio 4 years ago
parent
commit
eda04c6b6c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/Curve3D.xml

+ 1 - 1
doc/classes/Curve3D.xml

@@ -145,7 +145,7 @@
 			<argument index="1" name="cubic" type="bool" default="false">
 			<argument index="1" name="cubic" type="bool" default="false">
 			</argument>
 			</argument>
 			<description>
 			<description>
-				Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
+				Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
 				To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
 				To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
 				Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
 				Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
 			</description>
 			</description>