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Fix Make floating tooltip mention screen selector

Giganzo 11 months ago
parent
commit
edba5edcb8

+ 1 - 1
editor/plugins/script_editor_plugin.cpp

@@ -4282,7 +4282,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
 	make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
 	make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
 	if (!make_floating->is_disabled()) {
 	if (!make_floating->is_disabled()) {
 		// Override default ScreenSelect tooltip if multi-window support is available.
 		// Override default ScreenSelect tooltip if multi-window support is available.
-		make_floating->set_tooltip_text(TTR("Make the script editor floating."));
+		make_floating->set_tooltip_text(TTR("Make the script editor floating.\nRight-click to open the screen selector."));
 	}
 	}
 
 
 	menu_hb->add_child(make_floating);
 	menu_hb->add_child(make_floating);

+ 1 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -802,7 +802,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
 	make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
 	make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
 	if (!make_floating->is_disabled()) {
 	if (!make_floating->is_disabled()) {
 		// Override default ScreenSelect tooltip if multi-window support is available.
 		// Override default ScreenSelect tooltip if multi-window support is available.
-		make_floating->set_tooltip_text(TTR("Make the shader editor floating."));
+		make_floating->set_tooltip_text(TTR("Make the shader editor floating.\nRight-click to open the screen selector."));
 	}
 	}
 
 
 	menu_hb->add_child(make_floating);
 	menu_hb->add_child(make_floating);