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Fixed favorite nodes list not being saved

Fixed favorite nodes list not being saved
DualMatrix 7 vuotta sitten
vanhempi
commit
edd93b7608
2 muutettua tiedostoa jossa 2 lisäystä ja 3 poistoa
  1. 2 2
      editor/create_dialog.cpp
  2. 0 1
      editor/scene_tree_dock.cpp

+ 2 - 2
editor/create_dialog.cpp

@@ -55,9 +55,9 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) {
 
 		while (!f->eof_reached()) {
 			String l = f->get_line().strip_edges();
+			String name = l.split(" ")[0];
 
-			if (l != String()) {
-
+			if (ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) {
 				TreeItem *ti = recent->create_item(root);
 				ti->set_text(0, l);
 				ti->set_icon(0, EditorNode::get_singleton()->get_class_icon(l, base_type));

+ 0 - 1
editor/scene_tree_dock.cpp

@@ -2401,7 +2401,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
 	add_child(create_dialog);
 	create_dialog->connect("create", this, "_create");
 	create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
-	EditorFileSystem::get_singleton()->connect("script_classes_updated", create_dialog, "_save_and_update_favorite_list");
 
 	rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
 	add_child(rename_dialog);