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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.

Juan Linietsky 7 роки тому
батько
коміт
ee07fb5ebe

+ 33 - 1
scene/2d/ray_cast_2d.cpp

@@ -209,7 +209,7 @@ void RayCast2D::_update_raycast_state() {
 
 	Physics2DDirectSpaceState::RayResult rr;
 
-	if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
+	if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
 
 		collided = true;
 		against = rr.collider_id;
@@ -258,6 +258,26 @@ void RayCast2D::clear_exceptions() {
 	exclude.clear();
 }
 
+void RayCast2D::set_collide_with_areas(bool p_clip) {
+
+	collide_with_areas = p_clip;
+}
+
+bool RayCast2D::is_collide_with_areas_enabled() const {
+
+	return collide_with_areas;
+}
+
+void RayCast2D::set_collide_with_bodies(bool p_clip) {
+
+	collide_with_bodies = p_clip;
+}
+
+bool RayCast2D::is_collide_with_bodies_enabled() const {
+
+	return collide_with_bodies;
+}
+
 void RayCast2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
@@ -291,10 +311,20 @@ void RayCast2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
 	ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
 
+	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas);
+	ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
+	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+	ADD_GROUP("Collide With", "collide_with");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
 }
 
 RayCast2D::RayCast2D() {
@@ -306,4 +336,6 @@ RayCast2D::RayCast2D() {
 	collision_mask = 1;
 	cast_to = Vector2(0, 50);
 	exclude_parent_body = true;
+	collide_with_bodies = true;
+	collide_with_areas = false;
 }

+ 9 - 0
scene/2d/ray_cast_2d.h

@@ -49,12 +49,21 @@ class RayCast2D : public Node2D {
 
 	Vector2 cast_to;
 
+	bool collide_with_areas;
+	bool collide_with_bodies;
+
 protected:
 	void _notification(int p_what);
 	void _update_raycast_state();
 	static void _bind_methods();
 
 public:
+	void set_collide_with_areas(bool p_clip);
+	bool is_collide_with_areas_enabled() const;
+
+	void set_collide_with_bodies(bool p_clip);
+	bool is_collide_with_bodies_enabled() const;
+
 	void set_enabled(bool p_enabled);
 	bool is_enabled() const;
 

+ 34 - 1
scene/3d/camera.cpp

@@ -742,7 +742,7 @@ void ClippedCamera::_notification(int p_what) {
 		xf.orthonormalize();
 
 		float csafe, cunsafe;
-		if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask)) {
+		if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
 			clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
 		}
 
@@ -811,6 +811,27 @@ void ClippedCamera::clear_exceptions() {
 
 	exclude.clear();
 }
+
+void ClippedCamera::set_clip_to_areas(bool p_clip) {
+
+	clip_to_areas = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_areas_enabled() const {
+
+	return clip_to_areas;
+}
+
+void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+
+	clip_to_bodies = p_clip;
+}
+
+bool ClippedCamera::is_clip_to_bodies_enabled() const {
+
+	return clip_to_bodies;
+}
+
 void ClippedCamera::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
@@ -831,11 +852,21 @@ void ClippedCamera::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
 	ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
 
+	ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
+	ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
+	ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+
 	ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
 
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+	ADD_GROUP("Clip To", "clip_to");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
 }
 ClippedCamera::ClippedCamera() {
 	margin = 0;
@@ -846,6 +877,8 @@ ClippedCamera::ClippedCamera() {
 	set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
 	points.resize(5);
 	pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
+	clip_to_areas = false;
+	clip_to_bodies = true;
 }
 ClippedCamera::~ClippedCamera() {
 	PhysicsServer::get_singleton()->free(pyramid_shape);

+ 8 - 0
scene/3d/camera.h

@@ -190,6 +190,8 @@ private:
 	float margin;
 	float clip_offset;
 	uint32_t collision_mask;
+	bool clip_to_areas;
+	bool clip_to_bodies;
 
 	Set<RID> exclude;
 
@@ -201,6 +203,12 @@ protected:
 	virtual Transform get_camera_transform() const;
 
 public:
+	void set_clip_to_areas(bool p_clip);
+	bool is_clip_to_areas_enabled() const;
+
+	void set_clip_to_bodies(bool p_clip);
+	bool is_clip_to_bodies_enabled() const;
+
 	void set_margin(float p_margin);
 	float get_margin() const;
 

+ 32 - 30
scene/3d/ray_cast.cpp

@@ -49,26 +49,6 @@ Vector3 RayCast::get_cast_to() const {
 	return cast_to;
 }
 
-void RayCast::set_collide_with_bodies(bool p_enable) {
-
-	collide_with_bodies = p_enable;
-}
-
-bool RayCast::get_collide_with_bodies() const {
-
-	return collide_with_bodies;
-}
-
-void RayCast::set_collide_with_areas(bool p_enable) {
-
-	collide_with_areas = p_enable;
-}
-
-bool RayCast::get_collide_with_areas() const {
-
-	return collide_with_areas;
-}
-
 void RayCast::set_collision_mask(uint32_t p_mask) {
 
 	collision_mask = p_mask;
@@ -279,6 +259,26 @@ void RayCast::clear_exceptions() {
 	exclude.clear();
 }
 
+void RayCast::set_collide_with_areas(bool p_clip) {
+
+	collide_with_areas = p_clip;
+}
+
+bool RayCast::is_collide_with_areas_enabled() const {
+
+	return collide_with_areas;
+}
+
+void RayCast::set_collide_with_bodies(bool p_clip) {
+
+	collide_with_bodies = p_clip;
+}
+
+bool RayCast::is_collide_with_bodies_enabled() const {
+
+	return collide_with_bodies;
+}
+
 void RayCast::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast::set_enabled);
@@ -287,12 +287,6 @@ void RayCast::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
 	ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
 
-	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
-	ClassDB::bind_method(D_METHOD("get_collide_with_bodies"), &RayCast::get_collide_with_bodies);
-
-	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
-	ClassDB::bind_method(D_METHOD("get_collide_with_areas"), &RayCast::get_collide_with_areas);
-
 	ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
 	ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
 
@@ -318,12 +312,20 @@ void RayCast::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body);
 	ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body);
 
+	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
+	ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast::is_collide_with_areas_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
+	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast::is_collide_with_bodies_enabled);
+
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "get_collide_with_bodies");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "get_collide_with_areas");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+	ADD_GROUP("Collide With", "collide_with");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
 }
 
 void RayCast::_create_debug_shape() {
@@ -396,8 +398,8 @@ RayCast::RayCast() {
 	against_shape = 0;
 	collision_mask = 1;
 	cast_to = Vector3(0, -1, 0);
-	collide_with_bodies = true;
-	collide_with_areas = false;
 	debug_shape = NULL;
 	exclude_parent_body = true;
+	collide_with_areas = false;
+	collide_with_bodies = true;
 }

+ 9 - 9
scene/3d/ray_cast.h

@@ -45,9 +45,6 @@ class RayCast : public Spatial {
 	Vector3 collision_normal;
 
 	Vector3 cast_to;
-	bool collide_with_bodies;
-	bool collide_with_areas;
-
 	Set<RID> exclude;
 
 	uint32_t collision_mask;
@@ -60,24 +57,27 @@ class RayCast : public Spatial {
 	void _update_debug_shape();
 	void _clear_debug_shape();
 
+	bool collide_with_areas;
+	bool collide_with_bodies;
+
 protected:
 	void _notification(int p_what);
 	void _update_raycast_state();
 	static void _bind_methods();
 
 public:
+	void set_collide_with_areas(bool p_clip);
+	bool is_collide_with_areas_enabled() const;
+
+	void set_collide_with_bodies(bool p_clip);
+	bool is_collide_with_bodies_enabled() const;
+
 	void set_enabled(bool p_enabled);
 	bool is_enabled() const;
 
 	void set_cast_to(const Vector3 &p_point);
 	Vector3 get_cast_to() const;
 
-	void set_collide_with_bodies(bool p_enable);
-	bool get_collide_with_bodies() const;
-
-	void set_collide_with_areas(bool p_enable);
-	bool get_collide_with_areas() const;
-
 	void set_collision_mask(uint32_t p_mask);
 	uint32_t get_collision_mask() const;
 

+ 3 - 3
scene/main/viewport.cpp

@@ -444,7 +444,7 @@ void Viewport::_notification(int p_what) {
 
 						Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
 						Physics2DDirectSpaceState::ShapeResult res[64];
-						int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true);
+						int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
 						for (int i = 0; i < rc; i++) {
 
 							if (res[i].collider_id && res[i].collider) {
@@ -527,7 +527,7 @@ void Viewport::_notification(int p_what) {
 							PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
 							if (space) {
 
-								bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
+								bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
 								ObjectID new_collider = 0;
 								if (col) {
 
@@ -563,7 +563,7 @@ void Viewport::_notification(int p_what) {
 					PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
 					if (space) {
 
-						bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
+						bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
 						ObjectID new_collider = 0;
 						if (col) {
 							CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);

+ 18 - 8
servers/physics/space_sw.cpp

@@ -34,9 +34,19 @@
 #include "physics_server_sw.h"
 #include "project_settings.h"
 
-_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
-	return p_object->get_collision_layer() & p_collision_mask;
+	if (!(p_object->get_collision_layer() & p_collision_mask)) {
+		return false;
+	}
+
+	if (p_object->get_type() == CollisionObjectSW::TYPE_AREA && !p_collide_with_areas)
+		return false;
+
+	if (p_object->get_type() == CollisionObjectSW::TYPE_BODY && !p_collide_with_bodies)
+		return false;
+
+	return true;
 }
 
 int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -52,7 +62,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
 		if (cc >= p_result_max)
 			break;
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		//area can't be picked by ray (default)
@@ -105,7 +115,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_pick_ray && !(static_cast<CollisionObjectSW *>(space->intersection_query_results[i])->is_ray_pickable()))
@@ -182,7 +192,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
 		if (cc >= p_result_max)
 			break;
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		//area can't be picked by ray (default)
@@ -242,7 +252,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -356,7 +366,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		const CollisionObjectSW *col_obj = space->intersection_query_results[i];
@@ -422,7 +432,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		const CollisionObjectSW *col_obj = space->intersection_query_results[i];

+ 24 - 14
servers/physics_2d/space_2d_sw.cpp

@@ -34,12 +34,22 @@
 #include "pair.h"
 #include "physics_2d_server_sw.h"
 
-_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask) {
+_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
-	return p_object->get_collision_layer() & p_collision_mask;
+	if (!(p_object->get_collision_layer() & p_collision_mask)) {
+		return false;
+	}
+
+	if (p_object->get_type() == CollisionObject2DSW::TYPE_AREA && !p_collide_with_areas)
+		return false;
+
+	if (p_object->get_type() == CollisionObject2DSW::TYPE_BODY && !p_collide_with_bodies)
+		return false;
+
+	return true;
 }
 
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_point) {
+int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -54,7 +64,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -90,7 +100,7 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeRe
 	return cc;
 }
 
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	ERR_FAIL_COND_V(space->locked, false);
 
@@ -112,7 +122,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -170,7 +180,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
 	return true;
 }
 
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -190,7 +200,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
 		if (cc >= p_result_max)
 			break;
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -215,7 +225,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
 	return cc;
 }
 
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
 	ERR_FAIL_COND_V(!shape, false);
@@ -236,7 +246,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		if (p_exclude.has(space->intersection_query_results[i]->get_self()))
@@ -299,7 +309,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
 	return true;
 }
 
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -330,7 +340,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
@@ -388,7 +398,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
 	rd->best_shape = rd->shape;
 }
 
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	Shape2DSW *shape = Physics2DServerSW::singletonsw->shape_owner.get(p_shape);
 	ERR_FAIL_COND_V(!shape, 0);
@@ -406,7 +416,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
 
 	for (int i = 0; i < amount; i++) {
 
-		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask))
+		if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
 			continue;
 
 		const CollisionObject2DSW *col_obj = space->intersection_query_results[i];

+ 6 - 6
servers/physics_2d/space_2d_sw.h

@@ -48,12 +48,12 @@ class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {
 public:
 	Space2DSW *space;
 
-	virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_point = false);
-	virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+	virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false);
+	virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 
 	Physics2DDirectSpaceStateSW();
 };

+ 36 - 10
servers/physics_2d_server.cpp

@@ -203,6 +203,22 @@ Vector<RID> Physics2DShapeQueryParameters::get_exclude() const {
 	return ret;
 }
 
+void Physics2DShapeQueryParameters::set_collide_with_bodies(bool p_enable) {
+	collide_with_bodies = p_enable;
+}
+
+bool Physics2DShapeQueryParameters::is_collide_with_bodies_enabled() const {
+	return collide_with_bodies;
+}
+
+void Physics2DShapeQueryParameters::set_collide_with_areas(bool p_enable) {
+	collide_with_areas = p_enable;
+}
+
+bool Physics2DShapeQueryParameters::is_collide_with_areas_enabled() const {
+	return collide_with_areas;
+}
+
 void Physics2DShapeQueryParameters::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Physics2DShapeQueryParameters::set_shape);
@@ -224,6 +240,12 @@ void Physics2DShapeQueryParameters::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &Physics2DShapeQueryParameters::set_exclude);
 	ClassDB::bind_method(D_METHOD("get_exclude"), &Physics2DShapeQueryParameters::get_exclude);
 
+	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &Physics2DShapeQueryParameters::set_collide_with_bodies);
+	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &Physics2DShapeQueryParameters::is_collide_with_bodies_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &Physics2DShapeQueryParameters::set_collide_with_areas);
+	ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &Physics2DShapeQueryParameters::is_collide_with_areas_enabled);
+
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
@@ -231,22 +253,26 @@ void Physics2DShapeQueryParameters::_bind_methods() {
 	//ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
 	ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
 }
 
 Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
 
 	margin = 0;
 	collision_mask = 0x7FFFFFFF;
+	collide_with_bodies = true;
+	collide_with_areas = false;
 }
 
-Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers) {
+Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	RayResult inters;
 	Set<RID> exclude;
 	for (int i = 0; i < p_exclude.size(); i++)
 		exclude.insert(p_exclude[i]);
 
-	bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers);
+	bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
 
 	if (!res)
 		return Dictionary();
@@ -267,7 +293,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
 
 	Vector<ShapeResult> sr;
 	sr.resize(p_max_results);
-	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
+	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	Array ret;
 	ret.resize(rc);
 	for (int i = 0; i < rc; i++) {
@@ -287,7 +313,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
 Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query) {
 
 	float closest_safe, closest_unsafe;
-	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	if (!res)
 		return Array();
 	Array ret;
@@ -297,7 +323,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
 	return ret;
 }
 
-Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers) {
+Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	Set<RID> exclude;
 	for (int i = 0; i < p_exclude.size(); i++)
@@ -306,7 +332,7 @@ Array Physics2DDirectSpaceState::_intersect_point(const Vector2 &p_point, int p_
 	Vector<ShapeResult> ret;
 	ret.resize(p_max_results);
 
-	int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers);
+	int rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
 	if (rc == 0)
 		return Array();
 
@@ -330,7 +356,7 @@ Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryPar
 	Vector<Vector2> ret;
 	ret.resize(p_max_results * 2);
 	int rc = 0;
-	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	if (!res)
 		return Array();
 	Array r;
@@ -343,7 +369,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
 
 	ShapeRestInfo sri;
 
-	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	Dictionary r;
 	if (!res)
 		return r;
@@ -364,8 +390,8 @@ Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
 
 void Physics2DDirectSpaceState::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
-	ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
+	ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer", "collide_with_bodies", "collide_with_areas"), &Physics2DDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_intersect_shape, DEFVAL(32));
 	ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &Physics2DDirectSpaceState::_cast_motion);
 	ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &Physics2DDirectSpaceState::_collide_shape, DEFVAL(32));

+ 17 - 8
servers/physics_2d_server.h

@@ -107,6 +107,9 @@ class Physics2DShapeQueryParameters : public Reference {
 	Set<RID> exclude;
 	uint32_t collision_mask;
 
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
 protected:
 	static void _bind_methods();
 
@@ -127,6 +130,12 @@ public:
 	void set_collision_mask(int p_collision_mask);
 	int get_collision_mask() const;
 
+	void set_collide_with_bodies(bool p_enable);
+	bool is_collide_with_bodies_enabled() const;
+
+	void set_collide_with_areas(bool p_enable);
+	bool is_collide_with_areas_enabled() const;
+
 	void set_exclude(const Vector<RID> &p_exclude);
 	Vector<RID> get_exclude() const;
 
@@ -137,9 +146,9 @@ class Physics2DDirectSpaceState : public Object {
 
 	GDCLASS(Physics2DDirectSpaceState, Object);
 
-	Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
+	Dictionary _intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 
-	Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0);
+	Array _intersect_point(const Vector2 &p_point, int p_max_results = 32, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_layers = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 	Array _intersect_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
 	Array _cast_motion(const Ref<Physics2DShapeQueryParameters> &p_shape_query);
 	Array _collide_shape(const Ref<Physics2DShapeQueryParameters> &p_shape_query, int p_max_results = 32);
@@ -160,7 +169,7 @@ public:
 		Variant metadata;
 	};
 
-	virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
+	virtual bool intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	struct ShapeResult {
 
@@ -171,13 +180,13 @@ public:
 		Variant metadata;
 	};
 
-	virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_pick_point = false) = 0;
+	virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) = 0;
 
-	virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
+	virtual int intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
-	virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
+	virtual bool cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
-	virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
+	virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	struct ShapeRestInfo {
 
@@ -190,7 +199,7 @@ public:
 		Variant metadata;
 	};
 
-	virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF) = 0;
+	virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	Physics2DDirectSpaceState();
 };

+ 38 - 12
servers/physics_server.cpp

@@ -200,6 +200,22 @@ Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
 	return ret;
 }
 
+void PhysicsShapeQueryParameters::set_collide_with_bodies(bool p_enable) {
+	collide_with_bodies = p_enable;
+}
+
+bool PhysicsShapeQueryParameters::is_collide_with_bodies_enabled() const {
+	return collide_with_bodies;
+}
+
+void PhysicsShapeQueryParameters::set_collide_with_areas(bool p_enable) {
+	collide_with_areas = p_enable;
+}
+
+bool PhysicsShapeQueryParameters::is_collide_with_areas_enabled() const {
+	return collide_with_areas;
+}
+
 void PhysicsShapeQueryParameters::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters::set_shape);
@@ -218,18 +234,28 @@ void PhysicsShapeQueryParameters::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters::set_exclude);
 	ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters::get_exclude);
 
+	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters::set_collide_with_bodies);
+	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters::is_collide_with_bodies_enabled);
+
+	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters::set_collide_with_areas);
+	ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters::is_collide_with_areas_enabled);
+
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::_RID) + ":"), "set_exclude", "get_exclude");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
 	//ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", ""); // FIXME: Lacks a getter
 	ADD_PROPERTY(PropertyInfo(Variant::_RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
 }
 
 PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
 
 	margin = 0;
 	collision_mask = 0x7FFFFFFF;
+	collide_with_bodies = true;
+	collide_with_areas = false;
 }
 
 /////////////////////////////////////
@@ -287,11 +313,11 @@ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const
 	return d;
 }
 
-Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
+Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
 
 	Vector<ShapeResult> sr;
 	sr.resize(p_max_results);
-	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
+	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	Array ret;
 	ret.resize(rc);
 	for (int i = 0; i < rc; i++) {
@@ -307,10 +333,10 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
 	return ret;
 }
 
-Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies, bool p_collide_with_areas) {
+Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
 
 	float closest_safe, closest_unsafe;
-	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
+	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	if (!res)
 		return Array();
 	Array ret;
@@ -319,12 +345,12 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter
 	ret[1] = closest_unsafe;
 	return ret;
 }
-Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
+Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
 
 	Vector<Vector3> ret;
 	ret.resize(p_max_results * 2);
 	int rc = 0;
-	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
+	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	if (!res)
 		return Array();
 	Array r;
@@ -333,11 +359,11 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
 		r[i] = ret[i];
 	return r;
 }
-Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas) {
+Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query) {
 
 	ShapeRestInfo sri;
 
-	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
+	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
 	Dictionary r;
 	if (!res)
 		return r;
@@ -361,10 +387,10 @@ void PhysicsDirectSpaceState::_bind_methods() {
 	//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
 
 	ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
-	ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_cast_motion, DEFVAL(true), DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("collide_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
-	ClassDB::bind_method(D_METHOD("get_rest_info", "shape", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_get_rest_info, DEFVAL(true), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
+	ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
+	ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
+	ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
 }
 
 int PhysicsShapeQueryResult::get_result_count() const {

+ 13 - 4
servers/physics_server.h

@@ -108,6 +108,9 @@ class PhysicsShapeQueryParameters : public Reference {
 	Set<RID> exclude;
 	uint32_t collision_mask;
 
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
 protected:
 	static void _bind_methods();
 
@@ -128,6 +131,12 @@ public:
 	void set_exclude(const Vector<RID> &p_exclude);
 	Vector<RID> get_exclude() const;
 
+	void set_collide_with_bodies(bool p_enable);
+	bool is_collide_with_bodies_enabled() const;
+
+	void set_collide_with_areas(bool p_enable);
+	bool is_collide_with_areas_enabled() const;
+
 	PhysicsShapeQueryParameters();
 };
 
@@ -137,10 +146,10 @@ class PhysicsDirectSpaceState : public Object {
 
 private:
 	Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
-	Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
-	Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
-	Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
-	Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
+	Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
+	Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
+	Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
 
 protected:
 	static void _bind_methods();