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@@ -31,9 +31,19 @@
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#include "touch_screen_button.h"
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#include "scene/main/window.h"
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+#include "scene/scene_string_names.h"
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void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
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+ if (texture_normal == p_texture) {
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+ return;
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+ }
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+ if (texture_normal.is_valid()) {
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+ texture_normal->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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texture_normal = p_texture;
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+ if (texture_normal.is_valid()) {
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+ texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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queue_redraw();
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}
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@@ -42,7 +52,16 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
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}
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void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
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+ if (texture_pressed == p_texture_pressed) {
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+ return;
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+ }
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+ if (texture_pressed.is_valid()) {
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+ texture_pressed->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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texture_pressed = p_texture_pressed;
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+ if (texture_pressed.is_valid()) {
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+ texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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queue_redraw();
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}
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@@ -59,16 +78,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
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}
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void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
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+ if (shape == p_shape) {
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+ return;
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+ }
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if (shape.is_valid()) {
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shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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-
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shape = p_shape;
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-
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if (shape.is_valid()) {
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shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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-
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queue_redraw();
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}
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