|
@@ -423,68 +423,38 @@ class SampleNode {
|
|
|
this.streamObjectId = params.streamObjectId;
|
|
|
/** @type {number} */
|
|
|
this.offset = options.offset ?? 0;
|
|
|
- /** @type {LoopMode} */
|
|
|
+ /** @type {number} */
|
|
|
this.startTime = options.startTime ?? 0;
|
|
|
+ /** @type {boolean} */
|
|
|
+ this.isPaused = false;
|
|
|
/** @type {number} */
|
|
|
this.pauseTime = 0;
|
|
|
/** @type {number} */
|
|
|
this._playbackRate = 44100;
|
|
|
/** @type {LoopMode} */
|
|
|
- this._loopMode = 'disabled';
|
|
|
+ this.loopMode = 'disabled';
|
|
|
/** @type {number} */
|
|
|
this._pitchScale = 1;
|
|
|
+ /** @type {number} */
|
|
|
+ this._sourceStartTime = 0;
|
|
|
/** @type {Map<Bus, SampleNodeBus>} */
|
|
|
this._sampleNodeBuses = new Map();
|
|
|
- /** @type {AudioBufferSourceNode} */
|
|
|
+ /** @type {AudioBufferSourceNode | null} */
|
|
|
this._source = GodotAudio.ctx.createBufferSource();
|
|
|
+ /** @type {AudioBufferSourceNode["onended"]} */
|
|
|
+ this._onended = null;
|
|
|
|
|
|
this.setPlaybackRate(options.playbackRate ?? 44100);
|
|
|
- this.setLoopMode(options.loopMode ?? this.getSample().loopMode ?? 'disabled');
|
|
|
+ this.loopMode = options.loopMode ?? this.getSample().loopMode ?? 'disabled';
|
|
|
this._source.buffer = this.getSample().getAudioBuffer();
|
|
|
|
|
|
- /** @type {SampleNode} */
|
|
|
- // eslint-disable-next-line consistent-this
|
|
|
- const self = this;
|
|
|
- this._source.addEventListener('ended', (_) => {
|
|
|
- switch (self.getSample().loopMode) {
|
|
|
- case 'disabled':
|
|
|
- GodotAudio.SampleNode.stopSampleNode(self.id);
|
|
|
- break;
|
|
|
- default:
|
|
|
- // do nothing
|
|
|
- }
|
|
|
- });
|
|
|
+ this._addEndedListener();
|
|
|
|
|
|
const bus = GodotAudio.Bus.getBus(params.busIndex);
|
|
|
const sampleNodeBus = this.getSampleNodeBus(bus);
|
|
|
sampleNodeBus.setVolume(options.volume);
|
|
|
}
|
|
|
|
|
|
- /**
|
|
|
- * Gets the loop mode of the current instance.
|
|
|
- * @returns {LoopMode}
|
|
|
- */
|
|
|
- getLoopMode() {
|
|
|
- return this._loopMode;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Sets the loop mode of the current instance.
|
|
|
- * @param {LoopMode} val Value to set.
|
|
|
- * @returns {void}
|
|
|
- */
|
|
|
- setLoopMode(val) {
|
|
|
- this._loopMode = val;
|
|
|
- switch (val) {
|
|
|
- case 'forward':
|
|
|
- case 'backward':
|
|
|
- this._source.loop = true;
|
|
|
- break;
|
|
|
- default:
|
|
|
- this._source.loop = false;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
/**
|
|
|
* Gets the playback rate.
|
|
|
* @returns {number}
|
|
@@ -542,7 +512,8 @@ class SampleNode {
|
|
|
* @returns {void}
|
|
|
*/
|
|
|
start() {
|
|
|
- this._source.start(this.offset);
|
|
|
+ this._resetSourceStartTime();
|
|
|
+ this._source.start(this.startTime, this.offset);
|
|
|
}
|
|
|
|
|
|
/**
|
|
@@ -550,10 +521,19 @@ class SampleNode {
|
|
|
* @returns {void}
|
|
|
*/
|
|
|
stop() {
|
|
|
- this._source.stop();
|
|
|
this.clear();
|
|
|
}
|
|
|
|
|
|
+ /**
|
|
|
+ * Restarts the `SampleNode`.
|
|
|
+ */
|
|
|
+ restart() {
|
|
|
+ this.isPaused = false;
|
|
|
+ this.pauseTime = 0;
|
|
|
+ this._resetSourceStartTime();
|
|
|
+ this._restart();
|
|
|
+ }
|
|
|
+
|
|
|
/**
|
|
|
* Pauses the `SampleNode`.
|
|
|
* @param {boolean} [enable=true] State of the pause.
|
|
@@ -561,21 +541,11 @@ class SampleNode {
|
|
|
*/
|
|
|
pause(enable = true) {
|
|
|
if (enable) {
|
|
|
- this.pauseTime = (GodotAudio.ctx.currentTime - this.startTime) / this.playbackRate;
|
|
|
- this._source.stop();
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (this.pauseTime === 0) {
|
|
|
+ this._pause();
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- this._source.disconnect();
|
|
|
- this._source = GodotAudio.ctx.createBufferSource();
|
|
|
-
|
|
|
- this._source.buffer = this.getSample().getAudioBuffer();
|
|
|
- this._source.connect(this._gain);
|
|
|
- this._source.start(this.offset + this.pauseTime);
|
|
|
+ this._unpause();
|
|
|
}
|
|
|
|
|
|
/**
|
|
@@ -623,19 +593,33 @@ class SampleNode {
|
|
|
* @returns {void}
|
|
|
*/
|
|
|
clear() {
|
|
|
- this._source.stop();
|
|
|
- this._source.disconnect();
|
|
|
- this._source = null;
|
|
|
+ this.isPaused = false;
|
|
|
+ this.pauseTime = 0;
|
|
|
+
|
|
|
+ if (this._source != null) {
|
|
|
+ this._source.removeEventListener('ended', this._onended);
|
|
|
+ this._onended = null;
|
|
|
+ this._source.stop();
|
|
|
+ this._source.disconnect();
|
|
|
+ this._source = null;
|
|
|
+ }
|
|
|
|
|
|
for (const sampleNodeBus of this._sampleNodeBuses.values()) {
|
|
|
sampleNodeBus.clear();
|
|
|
}
|
|
|
this._sampleNodeBuses.clear();
|
|
|
- this._sampleNodeBuses = null;
|
|
|
|
|
|
GodotAudio.SampleNode.delete(this.id);
|
|
|
}
|
|
|
|
|
|
+ /**
|
|
|
+ * Resets the source start time
|
|
|
+ * @returns {void}
|
|
|
+ */
|
|
|
+ _resetSourceStartTime() {
|
|
|
+ this._sourceStartTime = GodotAudio.ctx.currentTime;
|
|
|
+ }
|
|
|
+
|
|
|
/**
|
|
|
* Syncs the `AudioNode` playback rate based on the `SampleNode` playback rate and pitch scale.
|
|
|
* @returns {void}
|
|
@@ -643,6 +627,80 @@ class SampleNode {
|
|
|
_syncPlaybackRate() {
|
|
|
this._source.playbackRate.value = this.getPlaybackRate() * this.getPitchScale();
|
|
|
}
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Restarts the `SampleNode`.
|
|
|
+ * Honors `isPaused` and `pauseTime`.
|
|
|
+ * @returns {void}
|
|
|
+ */
|
|
|
+ _restart() {
|
|
|
+ this._source.disconnect();
|
|
|
+ this._source = GodotAudio.ctx.createBufferSource();
|
|
|
+ this._source.buffer = this.getSample().getAudioBuffer();
|
|
|
+
|
|
|
+ // Make sure that we connect the new source to the sample node bus.
|
|
|
+ for (const sampleNodeBus of this._sampleNodeBuses.values()) {
|
|
|
+ this.connect(sampleNodeBus.getInputNode());
|
|
|
+ }
|
|
|
+
|
|
|
+ this._addEndedListener();
|
|
|
+ const pauseTime = this.isPaused
|
|
|
+ ? this.pauseTime
|
|
|
+ : 0;
|
|
|
+ this._source.start(this.startTime, this.offset + pauseTime);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Pauses the `SampleNode`.
|
|
|
+ * @returns {void}
|
|
|
+ */
|
|
|
+ _pause() {
|
|
|
+ this.isPaused = true;
|
|
|
+ this.pauseTime = (GodotAudio.ctx.currentTime - this._sourceStartTime) / this.getPlaybackRate();
|
|
|
+ this._source.stop();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Unpauses the `SampleNode`.
|
|
|
+ * @returns {void}
|
|
|
+ */
|
|
|
+ _unpause() {
|
|
|
+ this._restart();
|
|
|
+ this.isPaused = false;
|
|
|
+ this.pauseTime = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds an "ended" listener to the source node to repeat it if necessary.
|
|
|
+ * @returns {void}
|
|
|
+ */
|
|
|
+ _addEndedListener() {
|
|
|
+ if (this._onended != null) {
|
|
|
+ this._source.removeEventListener('ended', this._onended);
|
|
|
+ }
|
|
|
+
|
|
|
+ /** @type {SampleNode} */
|
|
|
+ // eslint-disable-next-line consistent-this
|
|
|
+ const self = this;
|
|
|
+ this._onended = (_) => {
|
|
|
+ if (self.isPaused) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (self.getSample().loopMode) {
|
|
|
+ case 'disabled':
|
|
|
+ self.stop();
|
|
|
+ break;
|
|
|
+ case 'forward':
|
|
|
+ case 'backward':
|
|
|
+ self.restart();
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ // do nothing
|
|
|
+ }
|
|
|
+ };
|
|
|
+ this._source.addEventListener('ended', this._onended);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
/**
|