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@@ -17,6 +17,7 @@ from platform_methods import run_in_subprocess
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# scan possible build platforms
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platform_list = [] # list of platforms
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+platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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active_platforms = []
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@@ -43,6 +44,7 @@ for x in sorted(glob.glob("platform/*")):
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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platform_list += [x]
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+ platform_opts[x] = detect.get_opts()
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platform_flags[x] = detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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@@ -172,10 +174,55 @@ opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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-# Update the environment now as the "custom_modules" option may be
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-# defined in a file rather than specified via the command line.
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+# Update the environment to have all above options defined
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+# in following code (especially platform and custom_modules).
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opts.Update(env_base)
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+# Platform selection: validate input, and add options.
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+
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+selected_platform = ""
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+
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+if env_base["platform"] != "":
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+ selected_platform = env_base["platform"]
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+elif env_base["p"] != "":
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+ selected_platform = env_base["p"]
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+else:
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+ # Missing `platform` argument, try to detect platform automatically
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+ if sys.platform.startswith("linux"):
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+ selected_platform = "x11"
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+ elif sys.platform == "darwin":
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+ selected_platform = "osx"
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+ elif sys.platform == "win32":
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+ selected_platform = "windows"
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+ else:
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+ print("Could not detect platform automatically. Supported platforms:")
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+ for x in platform_list:
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+ print("\t" + x)
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+ print("\nPlease run SCons again and select a valid platform: platform=<string>")
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+
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+ if selected_platform != "":
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+ print("Automatically detected platform: " + selected_platform)
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+
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+if selected_platform in ["linux", "bsd", "linuxbsd"]:
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+ if selected_platform == "linuxbsd":
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+ # Alias for forward compatibility.
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+ print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
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+ # Alias for convenience.
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+ selected_platform = "x11"
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+
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+# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
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+# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
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+env_base["platform"] = selected_platform
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+
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+# Add platform-specific options.
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+if selected_platform in platform_opts:
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+ for opt in platform_opts[selected_platform]:
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+ opts.Add(opt)
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+
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+# Update the environment to take platform-specific options into account.
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+opts.Update(env_base)
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+env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
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+
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# Detect modules.
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modules_detected = OrderedDict()
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module_search_paths = ["modules"] # Built-in path.
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@@ -214,6 +261,8 @@ methods.write_modules(modules_detected)
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# Update the environment again after all the module options are added.
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opts.Update(env_base)
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+env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
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+Help(opts.GenerateHelpText(env_base))
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# add default include paths
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@@ -245,52 +294,11 @@ if env_base["no_editor_splash"]:
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if not env_base["deprecated"]:
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env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
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-env_base.platforms = {}
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-
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-selected_platform = ""
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-
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-if env_base["platform"] != "":
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- selected_platform = env_base["platform"]
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-elif env_base["p"] != "":
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- selected_platform = env_base["p"]
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- env_base["platform"] = selected_platform
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-else:
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- # Missing `platform` argument, try to detect platform automatically
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- if sys.platform.startswith("linux"):
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- selected_platform = "x11"
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- elif sys.platform == "darwin":
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- selected_platform = "osx"
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- elif sys.platform == "win32":
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- selected_platform = "windows"
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- else:
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- print("Could not detect platform automatically. Supported platforms:")
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- for x in platform_list:
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- print("\t" + x)
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- print("\nPlease run SCons again and select a valid platform: platform=<string>")
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-
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- if selected_platform != "":
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- print("Automatically detected platform: " + selected_platform)
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- env_base["platform"] = selected_platform
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-
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-if selected_platform in ["linux", "bsd", "linuxbsd"]:
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- if selected_platform == "linuxbsd":
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- # Alias for forward compatibility.
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- print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
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- # Alias for convenience.
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- selected_platform = "x11"
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- env_base["platform"] = selected_platform
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-
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if selected_platform in platform_list:
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tmppath = "./platform/" + selected_platform
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sys.path.insert(0, tmppath)
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import detect
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- # Add platform-specific options.
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- for opt in detect.get_opts():
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- opts.Add(opt)
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- opts.Update(env_base)
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- Help(opts.GenerateHelpText(env_base))
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-
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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@@ -623,10 +631,6 @@ elif selected_platform != "":
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else:
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sys.exit(255)
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-else:
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- # Update help to include options.
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- Help(opts.GenerateHelpText(env_base))
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-
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# The following only makes sense when the 'env' is defined, and assumes it is.
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if "env" in locals():
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methods.show_progress(env)
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