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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot

Haoyu Qiu 3 年之前
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eea02e50a7
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      servers/rendering/dummy/storage/mesh_storage.h

+ 1 - 0
servers/rendering/dummy/storage/mesh_storage.h

@@ -99,6 +99,7 @@ public:
 	virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
 		DummyMesh *m = mesh_owner.get_or_null(p_mesh);
 		ERR_FAIL_COND_V(!m, RS::SurfaceData());
+		ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
 		RS::SurfaceData s = m->surfaces[p_surface];
 		return s;
 	}