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Merge pull request #37149 from neikeq/issue-12917-3.2

[3.2] Sync csproj when files are changed from the Godot FileSystem dock
Rémi Verschelde 5 years ago
parent
commit
eec14d4323

+ 1 - 0
editor/editor_node.cpp

@@ -3673,6 +3673,7 @@ void EditorNode::register_editor_types() {
 	ClassDB::register_class<ScriptCreateDialog>();
 	ClassDB::register_class<EditorFeatureProfile>();
 	ClassDB::register_class<EditorSpinSlider>();
+	ClassDB::register_virtual_class<FileSystemDock>();
 
 	// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
 	ClassDB::register_class<EditorScenePostImport>();

+ 5 - 0
editor/editor_plugin.cpp

@@ -227,6 +227,10 @@ EditorFileSystem *EditorInterface::get_resource_file_system() {
 	return EditorFileSystem::get_singleton();
 }
 
+FileSystemDock *EditorInterface::get_file_system_dock() {
+	return EditorNode::get_singleton()->get_filesystem_dock();
+}
+
 EditorSelection *EditorInterface::get_selection() {
 	return EditorNode::get_singleton()->get_editor_selection();
 }
@@ -296,6 +300,7 @@ void EditorInterface::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
 	ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
 	ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
+	ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
 
 	ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
 	ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);

+ 3 - 0
editor/editor_plugin.h

@@ -53,6 +53,7 @@ class EditorSpatialGizmoPlugin;
 class EditorResourcePreview;
 class EditorFileSystem;
 class EditorToolAddons;
+class FileSystemDock;
 class ScriptEditor;
 
 class EditorInterface : public Node {
@@ -88,6 +89,8 @@ public:
 	EditorResourcePreview *get_resource_previewer();
 	EditorFileSystem *get_resource_file_system();
 
+	FileSystemDock *get_file_system_dock();
+
 	Control *get_base_control();
 
 	void set_plugin_enabled(const String &p_plugin, bool p_enabled);

+ 8 - 8
editor/filesystem_dock.cpp

@@ -1287,12 +1287,12 @@ void FileSystemDock::_make_scene_confirm() {
 	editor->get_editor_data().set_scene_path(idx, scene_name);
 }
 
-void FileSystemDock::_file_deleted(String p_file) {
-	emit_signal("file_deleted", p_file);
+void FileSystemDock::_file_removed(String p_file) {
+	emit_signal("file_removed", p_file);
 }
 
-void FileSystemDock::_folder_deleted(String p_folder) {
-	emit_signal("folder_deleted", p_folder);
+void FileSystemDock::_folder_removed(String p_folder) {
+	emit_signal("folder_removed", p_folder);
 }
 
 void FileSystemDock::_rename_operation_confirm() {
@@ -2470,8 +2470,8 @@ void FileSystemDock::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
 	ClassDB::bind_method(D_METHOD("_tree_rmb_empty"), &FileSystemDock::_tree_rmb_empty);
 
-	ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted);
-	ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted);
+	ClassDB::bind_method(D_METHOD("_file_removed"), &FileSystemDock::_file_removed);
+	ClassDB::bind_method(D_METHOD("_folder_removed"), &FileSystemDock::_folder_removed);
 
 	ClassDB::bind_method(D_METHOD("_file_list_thumbnail_done"), &FileSystemDock::_file_list_thumbnail_done);
 	ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
@@ -2651,8 +2651,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
 	add_child(owners_editor);
 
 	remove_dialog = memnew(DependencyRemoveDialog);
-	remove_dialog->connect("file_removed", this, "_file_deleted");
-	remove_dialog->connect("folder_removed", this, "_folder_deleted");
+	remove_dialog->connect("file_removed", this, "_file_removed");
+	remove_dialog->connect("folder_removed", this, "_folder_removed");
 	add_child(remove_dialog);
 
 	move_dialog = memnew(EditorDirDialog);

+ 2 - 2
editor/filesystem_dock.h

@@ -210,8 +210,8 @@ private:
 	void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
 	void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
 
-	void _file_deleted(String p_file);
-	void _folder_deleted(String p_folder);
+	void _file_removed(String p_file);
+	void _folder_removed(String p_folder);
 	void _files_moved(String p_old_file, String p_new_file);
 	void _folder_moved(String p_old_folder, String p_new_folder);
 

+ 0 - 16
modules/mono/csharp_script.cpp

@@ -2881,22 +2881,6 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
 
 bool CSharpScript::can_instance() const {
 
-#ifdef TOOLS_ENABLED
-	if (Engine::get_singleton()->is_editor_hint()) {
-
-		// Hack to lower the risk of attached scripts not being added to the C# project
-		if (!get_path().empty() && get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
-			if (_create_project_solution_if_needed()) {
-				CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
-						"Compile",
-						ProjectSettings::get_singleton()->globalize_path(get_path()));
-			} else {
-				ERR_PRINTS("C# project could not be created; cannot add file: '" + get_path() + "'.");
-			}
-		}
-	}
-#endif
-
 #ifdef TOOLS_ENABLED
 	bool extra_cond = tool || ScriptServer::is_scripting_enabled();
 #else

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs

@@ -30,7 +30,7 @@ namespace GodotTools.Core
 
             path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
 
-            return rooted ? Path.DirectorySeparatorChar.ToString() + path : path;
+            return rooted ? Path.DirectorySeparatorChar + path : path;
         }
 
         private static readonly string driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);

+ 69 - 9
modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs

@@ -1,5 +1,7 @@
 using GodotTools.Core;
 using System;
+using System.Collections.Generic;
+using System.IO;
 using DotNet.Globbing;
 using Microsoft.Build.Construction;
 
@@ -7,16 +9,15 @@ namespace GodotTools.ProjectEditor
 {
     public static class ProjectExtensions
     {
-        public static bool HasItem(this ProjectRootElement root, string itemType, string include)
+        public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
         {
-            GlobOptions globOptions = new GlobOptions();
-            globOptions.Evaluation.CaseInsensitive = false;
+            GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
 
             string normalizedInclude = include.NormalizePath();
 
             foreach (var itemGroup in root.ItemGroups)
             {
-                if (itemGroup.Condition.Length != 0)
+                if (noCondition && itemGroup.Condition.Length != 0)
                     continue;
 
                 foreach (var item in itemGroup.Items)
@@ -27,18 +28,65 @@ namespace GodotTools.ProjectEditor
                     var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
 
                     if (glob.IsMatch(normalizedInclude))
-                    {
-                        return true;
-                    }
+                        return item;
                 }
             }
 
-            return false;
+            return null;
+        }
+        public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
+        {
+            GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
+
+            string normalizedInclude = Path.GetFullPath(include).NormalizePath();
+
+            foreach (var itemGroup in root.ItemGroups)
+            {
+                if (noCondition && itemGroup.Condition.Length != 0)
+                    continue;
+
+                foreach (var item in itemGroup.Items)
+                {
+                    if (item.ItemType != itemType)
+                        continue;
+
+                    var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions);
+
+                    if (glob.IsMatch(normalizedInclude))
+                        return item;
+                }
+            }
+
+            return null;
+        }
+
+        public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
+        {
+            string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
+
+            foreach (var itemGroup in root.ItemGroups)
+            {
+                foreach (var item in itemGroup.Items)
+                {
+                    if (item.ItemType != itemType)
+                        continue;
+
+                    string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
+
+                    if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
+                        yield return item;
+                }
+            }
+        }
+
+        public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
+        {
+            return root.FindItemOrNull(itemType, include, noCondition) != null;
         }
 
         public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
         {
-            if (!root.HasItem(itemType, include))
+            if (!root.HasItem(itemType, include, noCondition: true))
             {
                 root.AddItem(itemType, include);
                 return true;
@@ -47,6 +95,18 @@ namespace GodotTools.ProjectEditor
             return false;
         }
 
+        public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
+        {
+            var item = root.FindItemOrNullAbs(itemType, include);
+            if (item != null)
+            {
+                item.Parent.RemoveChild(item);
+                return true;
+            }
+
+            return false;
+        }
+
         public static Guid GetGuid(this ProjectRootElement root)
         {
             foreach (var property in root.Properties)

+ 73 - 0
modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs

@@ -22,6 +22,79 @@ namespace GodotTools.ProjectEditor
                 root.Save();
         }
 
+        public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
+        {
+            var dir = Directory.GetParent(projectPath).FullName;
+            var root = ProjectRootElement.Open(projectPath);
+            Debug.Assert(root != null);
+
+            var normalizedOldInclude = oldInclude.NormalizePath();
+            var normalizedNewInclude = newInclude.NormalizePath();
+
+            var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
+
+            if (item == null)
+                return;
+
+            item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
+            root.Save();
+        }
+
+        public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
+        {
+            var dir = Directory.GetParent(projectPath).FullName;
+            var root = ProjectRootElement.Open(projectPath);
+            Debug.Assert(root != null);
+
+            var normalizedInclude = include.NormalizePath();
+
+            if (root.RemoveItemChecked(itemType, normalizedInclude))
+                root.Save();
+        }
+
+        public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
+        {
+            var dir = Directory.GetParent(projectPath).FullName;
+            var root = ProjectRootElement.Open(projectPath);
+            Debug.Assert(root != null);
+
+            bool dirty = false;
+
+            var oldFolderNormalized = oldFolder.NormalizePath();
+            var newFolderNormalized = newFolder.NormalizePath();
+            string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
+            string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
+
+            foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
+            {
+                string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
+                string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
+                item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
+                dirty = true;
+            }
+
+            if (dirty)
+                root.Save();
+        }
+
+        public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
+        {
+            var root = ProjectRootElement.Open(projectPath);
+            Debug.Assert(root != null);
+
+            var folderNormalized = folder.NormalizePath();
+
+            var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
+
+            if (itemsToRemove.Count > 0)
+            {
+                foreach (var item in itemsToRemove)
+                    item.Parent.RemoveChild(item);
+
+                root.Save();
+            }
+        }
+
         private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
         {
             string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs

@@ -96,7 +96,7 @@ namespace GodotTools.Export
             if (type != Internal.CSharpLanguageType)
                 return;
 
-            if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
+            if (Path.GetExtension(path) != Internal.CSharpLanguageExtension)
                 throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
 
             // TODO What if the source file is not part of the game's C# project

+ 40 - 4
modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs

@@ -13,6 +13,7 @@ using JetBrains.Annotations;
 using static GodotTools.Internals.Globals;
 using File = GodotTools.Utils.File;
 using OS = GodotTools.Utils.OS;
+using Path = System.IO.Path;
 
 namespace GodotTools
 {
@@ -61,7 +62,7 @@ namespace GodotTools
                     {
                         Guid = guid,
                         PathRelativeToSolution = name + ".csproj",
-                        Configs = new List<string> { "Debug", "Release", "Tools" }
+                        Configs = new List<string> {"Debug", "Release", "Tools"}
                     };
 
                     solution.AddNewProject(name, projectInfo);
@@ -154,6 +155,34 @@ namespace GodotTools
             Instance.BottomPanel.BuildProjectPressed();
         }
 
+        private void _FileSystemDockFileMoved(string file, string newFile)
+        {
+            if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
+            {
+                ProjectUtils.RenameItemInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
+                    ProjectSettings.GlobalizePath(file), ProjectSettings.GlobalizePath(newFile));
+            }
+        }
+
+        private void _FileSystemDockFileRemoved(string file)
+        {
+            if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
+                ProjectUtils.RemoveItemFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
+                    ProjectSettings.GlobalizePath(file));
+        }
+
+        private void _FileSystemDockFolderMoved(string oldFolder, string newFolder)
+        {
+            ProjectUtils.RenameItemsToNewFolderInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
+                ProjectSettings.GlobalizePath(oldFolder), ProjectSettings.GlobalizePath(newFolder));
+        }
+
+        private void _FileSystemDockFolderRemoved(string oldFolder)
+        {
+            ProjectUtils.RemoveItemsInFolderFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
+                ProjectSettings.GlobalizePath(oldFolder));
+        }
+
         public override void _Notification(int what)
         {
             base._Notification(what);
@@ -168,6 +197,13 @@ namespace GodotTools
                     // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
                     aboutDialog.PopupExclusive = false;
                 }
+
+                var fileSystemDock = GetEditorInterface().GetFileSystemDock();
+
+                fileSystemDock.Connect("files_moved", this, nameof(_FileSystemDockFileMoved));
+                fileSystemDock.Connect("file_removed", this, nameof(_FileSystemDockFileRemoved));
+                fileSystemDock.Connect("folder_moved", this, nameof(_FileSystemDockFolderMoved));
+                fileSystemDock.Connect("folder_removed", this, nameof(_FileSystemDockFolderRemoved));
             }
         }
 
@@ -210,7 +246,7 @@ namespace GodotTools
                     string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
                     RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line);
                     return Error.Ok;
-                }        
+                }
                 case ExternalEditorId.MonoDevelop:
                 {
                     string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
@@ -346,7 +382,7 @@ namespace GodotTools
 
             bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR());
 
-            AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" });
+            AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
 
             menuPopup = new PopupMenu();
             menuPopup.Hide();
@@ -394,7 +430,7 @@ namespace GodotTools
                 EditorDef("mono/editor/show_info_on_start", true);
 
                 // CheckBox in main container
-                aboutDialogCheckBox = new CheckBox { Text = "Show this warning when starting the editor" };
+                aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
                 aboutDialogCheckBox.Connect("toggled", this, nameof(_ToggleAboutDialogOnStart));
                 aboutVBox.AddChild(aboutDialogCheckBox);
             }

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs

@@ -8,7 +8,7 @@ namespace GodotTools.Internals
     public static class Internal
     {
         public const string CSharpLanguageType = "CSharpScript";
-        public const string CSharpLanguageExtension = "cs";
+        public const string CSharpLanguageExtension = ".cs";
 
         public static string UpdateApiAssembliesFromPrebuilt(string config) =>
             internal_UpdateApiAssembliesFromPrebuilt(config);