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Эх сурвалжийг харах

Add missing range hint to `Viewport.oversampling_override` in the editor

Hugo Locurcio 1 долоо хоног өмнө
parent
commit
eecfdbdd7d

+ 1 - 1
scene/main/viewport.cpp

@@ -5203,7 +5203,7 @@ void Viewport::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_canvas_cull_mask", "get_canvas_cull_mask");
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oversampling"), "set_use_oversampling", "is_using_oversampling");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling_override"), "set_oversampling_override", "get_oversampling_override");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling_override", PROPERTY_HINT_RANGE, "0,16,0.0001,or_greater"), "set_oversampling_override", "get_oversampling_override");
 
 	ADD_SIGNAL(MethodInfo("size_changed"));
 	ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));