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@@ -64,7 +64,7 @@
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</member>
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="0" />
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="0" />
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<member name="step" type="float" setter="set_step" getter="get_step" default="0.01">
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<member name="step" type="float" setter="set_step" getter="get_step" default="0.01">
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- If greater than 0, [member value] will always be rounded to a multiple of this property's value. If [member rounded] is also [code]true[/code], [member value] will first be rounded to a multiple of this property's value, then rounded to the nearest integer.
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+ If greater than 0, [member value] will always be rounded to a multiple of this property's value above [member min_value]. For example, if [member min_value] is [code]0.1[/code] and step is 0.2, then [member value] is limited to [code]0.1[/code], [code]0.3[/code], [code]0.5[/code], and so on. If [member rounded] is also [code]true[/code], [member value] will first be rounded to a multiple of this property's value, then rounded to the nearest integer.
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</member>
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</member>
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<member name="value" type="float" setter="set_value" getter="get_value" default="0.0">
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<member name="value" type="float" setter="set_value" getter="get_value" default="0.0">
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Range's current value. Changing this property (even via code) will trigger [signal value_changed] signal. Use [method set_value_no_signal] if you want to avoid it.
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Range's current value. Changing this property (even via code) will trigger [signal value_changed] signal. Use [method set_value_no_signal] if you want to avoid it.
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