Browse Source

Refactor ColorPicker shapes

kobewi 8 months ago
parent
commit
ef0408e704

+ 0 - 2
scene/gui/color_mode.h

@@ -146,6 +146,4 @@ public:
 
 
 	ColorModeOKHSL(ColorPicker *p_color_picker) :
 	ColorModeOKHSL(ColorPicker *p_color_picker) :
 			ColorMode(p_color_picker) {}
 			ColorMode(p_color_picker) {}
-
-	~ColorModeOKHSL() {}
 };
 };

File diff suppressed because it is too large
+ 88 - 785
scene/gui/color_picker.cpp


+ 15 - 29
scene/gui/color_picker.h

@@ -79,6 +79,13 @@ class ColorPicker : public VBoxContainer {
 	GDCLASS(ColorPicker, VBoxContainer);
 	GDCLASS(ColorPicker, VBoxContainer);
 
 
 	// These classes poke into theme items for their internal logic.
 	// These classes poke into theme items for their internal logic.
+	friend class ColorPickerShape;
+	friend class ColorPickerShapeRectangle;
+	friend class ColorPickerShapeWheel;
+	friend class ColorPickerShapeCircle;
+	friend class ColorPickerShapeVHSCircle;
+	friend class ColorPickerShapeOKHSLCircle;
+
 	friend class ColorModeRGB;
 	friend class ColorModeRGB;
 	friend class ColorModeHSV;
 	friend class ColorModeHSV;
 	friend class ColorModeRAW;
 	friend class ColorModeRAW;
@@ -127,21 +134,17 @@ private:
 
 
 	int current_slider_count = SLIDER_COUNT;
 	int current_slider_count = SLIDER_COUNT;
 	Vector2i circle_keyboard_joypad_picker_cursor_position;
 	Vector2i circle_keyboard_joypad_picker_cursor_position;
-	float echo_multiplier = 1;
-	float echo_multiplier_step = 1.1;
-	bool rotate_next_echo_event = false;
 
 
 	const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 1.0 / 2;
 	const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 1.0 / 2;
 	const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 30;
 	const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 30;
 	float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
 	float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
-	bool cursor_editing = false;
-	int wheel_focus_mode = 0;
-	static const int MODE_BUTTON_COUNT = 3;
-	const float WHEEL_RADIUS = 0.42;
+
+	static constexpr int MODE_BUTTON_COUNT = 3;
 
 
 	bool slider_theme_modified = true;
 	bool slider_theme_modified = true;
 
 
-	Vector<ColorMode *> modes;
+	LocalVector<ColorMode *> modes;
+	LocalVector<ColorPickerShape *> shapes;
 
 
 	Popup *picker_window = nullptr;
 	Popup *picker_window = nullptr;
 	TextureRect *picker_texture_zoom = nullptr;
 	TextureRect *picker_texture_zoom = nullptr;
@@ -158,14 +161,7 @@ private:
 	PopupMenu *options_menu = nullptr;
 	PopupMenu *options_menu = nullptr;
 
 
 	MarginContainer *internal_margin = nullptr;
 	MarginContainer *internal_margin = nullptr;
-	Control *uv_edit = nullptr;
-	Control *w_edit = nullptr;
-	AspectRatioContainer *wheel_edit = nullptr;
-	MarginContainer *wheel_margin = nullptr;
-	Ref<ShaderMaterial> wheel_mat;
-	Ref<ShaderMaterial> circle_mat;
-	Control *wheel = nullptr;
-	Control *wheel_uv = nullptr;
+	HBoxContainer *shape_container = nullptr;
 	TextureRect *sample = nullptr;
 	TextureRect *sample = nullptr;
 	VBoxContainer *swatches_vbc = nullptr;
 	VBoxContainer *swatches_vbc = nullptr;
 	GridContainer *preset_container = nullptr;
 	GridContainer *preset_container = nullptr;
@@ -189,6 +185,7 @@ private:
 	ColorPresetButton *selected_recent_preset = nullptr;
 	ColorPresetButton *selected_recent_preset = nullptr;
 	Ref<ButtonGroup> preset_group;
 	Ref<ButtonGroup> preset_group;
 	Ref<ButtonGroup> recent_preset_group;
 	Ref<ButtonGroup> recent_preset_group;
+
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 	Callable quick_open_callback;
 	Callable quick_open_callback;
 	Callable palette_saved_callback;
 	Callable palette_saved_callback;
@@ -304,18 +301,8 @@ private:
 	void _text_type_toggled();
 	void _text_type_toggled();
 	void _sample_input(const Ref<InputEvent> &p_event);
 	void _sample_input(const Ref<InputEvent> &p_event);
 	void _sample_draw();
 	void _sample_draw();
-	void _draw_focus_stylebox(Control *p_c, Rect2 p_focus_rect, Ref<StyleBox> &p_focus_stylebox);
-	void _hsv_draw(int p_which, Control *c);
 	void _slider_draw(int p_which);
 	void _slider_draw(int p_which);
-	int _get_edge_h_change(const Vector2 &p_color_change_vector);
-	float _get_h_on_circle_edge(const Vector2 &p_color_change_vector);
-	float _get_h_on_wheel(const Vector2 &p_color_change_vector);
-	void _update_uv_cursor(Vector2 &p_color_change_vector, bool p_is_echo);
-	void _update_cursor_editing(const Ref<InputEvent> &p_event, Control *p_c);
-
-	void _uv_input(const Ref<InputEvent> &p_event, Control *c);
-	void _update_w_cursor(float p_color_change, bool p_is_echo);
-	void _w_input(const Ref<InputEvent> &p_event);
+
 	void _slider_or_spin_input(const Ref<InputEvent> &p_event);
 	void _slider_or_spin_input(const Ref<InputEvent> &p_event);
 	void _line_edit_input(const Ref<InputEvent> &p_event);
 	void _line_edit_input(const Ref<InputEvent> &p_event);
 	void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
 	void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
@@ -369,6 +356,7 @@ public:
 	static void finish_shaders();
 	static void finish_shaders();
 
 
 	void add_mode(ColorMode *p_mode);
 	void add_mode(ColorMode *p_mode);
+	void add_shape(ColorPickerShape *p_shape);
 
 
 	void set_edit_alpha(bool p_show);
 	void set_edit_alpha(bool p_show);
 	bool is_editing_alpha() const;
 	bool is_editing_alpha() const;
@@ -429,8 +417,6 @@ public:
 	void set_focus_on_line_edit();
 	void set_focus_on_line_edit();
 	void set_focus_on_picker_shape();
 	void set_focus_on_picker_shape();
 
 
-	void _picker_shape_focus_entered();
-	void _picker_shape_focus_exited();
 	ColorPicker();
 	ColorPicker();
 	~ColorPicker();
 	~ColorPicker();
 };
 };

+ 771 - 0
scene/gui/color_picker_shape.cpp

@@ -0,0 +1,771 @@
+/**************************************************************************/
+/*  color_picker_shape.cpp                                                */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "color_picker_shape.h"
+
+#include "scene/gui/margin_container.h"
+
+void ColorPickerShape::_emit_color_changed() {
+	color_picker->emit_signal(SNAME("color_changed"), color_picker->color);
+}
+
+bool ColorPickerShape::can_handle(const Ref<InputEvent> &p_event, Vector2 &r_position, bool *r_is_click) {
+	Ref<InputEventMouseButton> mb = p_event;
+	if (mb.is_valid()) {
+		if (mb->get_button_index() != MouseButton::LEFT) {
+			return false;
+		}
+
+		if (r_is_click) {
+			*r_is_click = true;
+		}
+
+		if (mb->is_pressed()) {
+			is_dragging = true;
+			r_position = mb->get_position();
+			return true;
+		} else {
+			_emit_color_changed();
+			color_picker->add_recent_preset(color_picker->color);
+			is_dragging = false;
+			return false;
+		}
+	}
+
+	Ref<InputEventMouseMotion> mm = p_event;
+	if (is_dragging && mm.is_valid()) {
+		r_position = mm->get_position();
+		return true;
+	}
+	return false;
+}
+
+void ColorPickerShape::apply_color() {
+	color_picker->_copy_hsv_to_color();
+	color_picker->last_color = color_picker->color;
+	color_picker->set_pick_color(color_picker->color);
+
+	if (!color_picker->deferred_mode_enabled) {
+		_emit_color_changed();
+	}
+}
+
+void ColorPickerShape::cancel_event() {
+	is_dragging = false;
+}
+
+void ColorPickerShape::draw_focus_rect(Control *p_control, const Rect2 &p_rect) {
+	if (!p_control->has_focus()) {
+		return;
+	}
+
+	Rect2 focus_rect;
+	if (p_rect.has_area()) {
+		focus_rect = p_rect;
+	} else {
+		focus_rect = Rect2(Vector2(), p_control->get_size());
+	}
+
+	const RID ci = p_control->get_canvas_item();
+	if (!cursor_editing) {
+		RenderingServer::get_singleton()->canvas_item_add_rect(ci, focus_rect, color_picker->theme_cache.focused_not_editing_cursor_color);
+	}
+	color_picker->theme_cache.picker_focus_rectangle->draw(ci, focus_rect);
+}
+
+void ColorPickerShape::draw_focus_circle(Control *p_control) {
+	if (!p_control->has_focus()) {
+		return;
+	}
+
+	const Rect2 focus_rect(Vector2(), p_control->get_size());
+	const RID ci = p_control->get_canvas_item();
+	if (!cursor_editing) {
+		RenderingServer::get_singleton()->canvas_item_add_circle(ci, focus_rect.get_center(), focus_rect.get_size().y * 0.5, color_picker->theme_cache.focused_not_editing_cursor_color);
+	}
+	color_picker->theme_cache.picker_focus_circle->draw(ci, focus_rect);
+}
+
+void ColorPickerShape::draw_sv_square(Control *p_control, const Rect2 &p_square, bool p_draw_focus) {
+	const Vector2 end = p_square.get_end();
+	PackedVector2Array points = {
+		p_square.position,
+		Vector2(end.x, p_square.position.y),
+		end,
+		Vector2(p_square.position.x, end.y),
+	};
+
+	Color color1 = color_picker->color;
+	color1.set_hsv(color_picker->h, 1, 1);
+	Color color2 = color1;
+	color2.set_hsv(color_picker->h, 1, 0);
+
+	PackedColorArray colors = {
+		Color(1, 1, 1, 1),
+		Color(1, 1, 1, 1),
+		Color(0, 0, 0, 1),
+		Color(0, 0, 0, 1)
+	};
+	p_control->draw_polygon(points, colors);
+
+	colors = {
+		Color(color1, 0),
+		Color(color1, 1),
+		Color(color2, 1),
+		Color(color2, 0)
+	};
+	p_control->draw_polygon(points, colors);
+
+	Vector2 cursor_pos;
+	cursor_pos.x = CLAMP(p_square.position.x + p_square.size.x * color_picker->s, p_square.position.x, end.x);
+	cursor_pos.y = CLAMP(p_square.position.y + p_square.size.y * (1.0 - color_picker->v), p_square.position.y, end.y);
+
+	if (p_draw_focus) {
+		draw_focus_rect(p_control, p_square);
+	}
+	draw_cursor(p_control, cursor_pos);
+}
+
+void ColorPickerShape::draw_cursor(Control *p_control, const Vector2 &p_center, bool p_draw_bg) {
+	const Vector2 position = p_center - color_picker->theme_cache.picker_cursor->get_size() * 0.5;
+	if (p_draw_bg) {
+		p_control->draw_texture(color_picker->theme_cache.picker_cursor_bg, position, Color(color_picker->color, 1.0));
+	}
+	p_control->draw_texture(color_picker->theme_cache.picker_cursor, position);
+}
+
+void ColorPickerShape::draw_circle_cursor(Control *p_control, float p_hue) {
+	const Vector2 center = p_control->get_size() * 0.5;
+	const Vector2 cursor_pos(
+			center.x + (center.x * Math::cos(p_hue * Math_TAU) * color_picker->s),
+			center.y + (center.y * Math::sin(p_hue * Math_TAU) * color_picker->s));
+
+	draw_cursor(p_control, cursor_pos);
+}
+
+void ColorPickerShape::connect_shape_focus(Control *p_shape) {
+	p_shape->set_focus_mode(Control::FOCUS_ALL);
+	p_shape->connect(SceneStringName(focus_entered), callable_mp(this, &ColorPickerShape::shape_focus_entered));
+	p_shape->connect(SceneStringName(focus_exited), callable_mp(this, &ColorPickerShape::shape_focus_exited));
+}
+
+void ColorPickerShape::shape_focus_entered() {
+	Input *input = Input::get_singleton();
+	if (!(input->is_action_pressed("ui_up") || input->is_action_pressed("ui_down") || input->is_action_pressed("ui_left") || input->is_action_pressed("ui_right"))) {
+		cursor_editing = true;
+	}
+}
+
+void ColorPickerShape::shape_focus_exited() {
+	cursor_editing = false;
+}
+
+void ColorPickerShape::handle_cursor_editing(const Ref<InputEvent> &p_event, Control *p_control) {
+	if (p_event->is_action_pressed("ui_accept", false, true)) {
+		cursor_editing = !cursor_editing;
+		p_control->queue_redraw();
+		color_picker->accept_event();
+	}
+
+	if (cursor_editing && p_event->is_action_pressed("ui_cancel", false, true)) {
+		cursor_editing = false;
+		p_control->queue_redraw();
+		color_picker->accept_event();
+	}
+
+	if (!cursor_editing) {
+		return;
+	}
+
+	Input *input = Input::get_singleton();
+	bool is_joypad_event = Object::cast_to<InputEventJoypadMotion>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr());
+
+	if (p_event->is_action_pressed("ui_left", true) || p_event->is_action_pressed("ui_right", true) || p_event->is_action_pressed("ui_up", true) || p_event->is_action_pressed("ui_down", true)) {
+		if (is_joypad_event) {
+			if (color_picker->is_processing_internal()) {
+				color_picker->accept_event();
+				return;
+			}
+			color_picker->set_process_internal(true);
+		}
+
+		Vector2 color_change_vector = Vector2(
+				input->is_action_pressed("ui_right") - input->is_action_pressed("ui_left"),
+				input->is_action_pressed("ui_down") - input->is_action_pressed("ui_up"));
+		update_cursor(color_change_vector, p_event->is_echo());
+		color_picker->accept_event();
+	}
+}
+
+int ColorPickerShape::get_edge_h_change(const Vector2 &p_color_change_vector) {
+	int h_change = 0;
+
+	if (color_picker->h > 0 && color_picker->h < 0.5) {
+		h_change -= p_color_change_vector.x;
+	} else if (color_picker->h > 0.5 && color_picker->h < 1) {
+		h_change += p_color_change_vector.x;
+	}
+
+	if (color_picker->h > 0.25 && color_picker->h < 0.75) {
+		h_change -= p_color_change_vector.y;
+	} else if (color_picker->h < 0.25 || color_picker->h > 0.75) {
+		h_change += p_color_change_vector.y;
+	}
+	return h_change;
+}
+
+float ColorPickerShape::get_h_on_circle_edge(const Vector2 &p_color_change_vector) {
+	int h_change = get_edge_h_change(p_color_change_vector);
+
+	float target_h = Math::wrapf(color_picker->h + h_change / 360.0, 0, 1);
+	int current_quarter = color_picker->h * 4;
+	int future_quarter = target_h * 4;
+	if (p_color_change_vector.y > 0 && ((future_quarter == 0 && current_quarter == 1) || (future_quarter == 1 && current_quarter == 0))) {
+		target_h = 0.25f;
+	} else if (p_color_change_vector.y < 0 && ((future_quarter == 2 && current_quarter == 3) || (future_quarter == 3 && current_quarter == 2))) {
+		target_h = 0.75f;
+	} else if (p_color_change_vector.x < 0 && ((future_quarter == 1 && current_quarter == 2) || (future_quarter == 2 && current_quarter == 1))) {
+		target_h = 0.5f;
+	} else if (p_color_change_vector.x > 0 && ((future_quarter == 3 && current_quarter == 0) || (future_quarter == 0 && current_quarter == 3))) {
+		target_h = 0;
+	}
+	return target_h;
+}
+
+void ColorPickerShape::initialize_controls() {
+	_initialize_controls();
+	update_theme();
+	is_initialized = true;
+}
+
+void ColorPickerShape::update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) {
+	if (p_color_change_vector.is_zero_approx()) {
+		echo_multiplier = 1.0;
+	} else {
+		echo_multiplier = p_is_echo ? CLAMP(echo_multiplier * 1.1, 1, 25) : 1;
+		_update_cursor(p_color_change_vector * echo_multiplier, p_is_echo);
+		apply_color();
+	}
+}
+
+ColorPickerShape::ColorPickerShape(ColorPicker *p_color_picker) {
+	color_picker = p_color_picker;
+}
+
+void ColorPickerShapeRectangle::_sv_square_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, sv_square);
+
+	Vector2 event_position;
+	if (!can_handle(p_event, event_position)) {
+		return;
+	}
+	event_position = (event_position / sv_square->get_size()).clampf(0.0, 1.0);
+
+	color_picker->s = event_position.x;
+	color_picker->v = 1.0 - event_position.y;
+
+	apply_color();
+}
+
+void ColorPickerShapeRectangle::_hue_slider_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, hue_slider);
+
+	Vector2 event_position;
+	if (!can_handle(p_event, event_position)) {
+		return;
+	}
+	color_picker->h = CLAMP(event_position.y / hue_slider->get_size().y, 0.0, 1.0);
+	apply_color();
+}
+
+void ColorPickerShapeRectangle::_sv_square_draw() {
+	draw_sv_square(sv_square, Rect2(Vector2(), sv_square->get_size()));
+}
+
+void ColorPickerShapeRectangle::_hue_slider_draw() {
+	const Vector2 size = hue_slider->get_size();
+	hue_slider->draw_texture_rect(color_picker->theme_cache.color_hue, Rect2(0, 0, -size.y, size.x), false, Color(1, 1, 1), true);
+
+	draw_focus_rect(hue_slider);
+
+	int y = size.y * color_picker->h;
+	const Color color = Color::from_hsv(color_picker->h, 1, 1);
+	hue_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted());
+}
+
+void ColorPickerShapeRectangle::_initialize_controls() {
+	sv_square = memnew(Control);
+	color_picker->shape_container->add_child(sv_square);
+	sv_square->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeRectangle::_sv_square_input));
+	sv_square->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeRectangle::_sv_square_draw));
+	connect_shape_focus(sv_square);
+
+	hue_slider = memnew(Control);
+	color_picker->shape_container->add_child(hue_slider);
+	hue_slider->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeRectangle::_hue_slider_input));
+	hue_slider->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeRectangle::_hue_slider_draw));
+	connect_shape_focus(hue_slider);
+
+	controls.append(sv_square);
+	controls.append(hue_slider);
+}
+
+void ColorPickerShapeRectangle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) {
+	if (sv_square->has_focus()) {
+		color_picker->s = CLAMP(color_picker->s + p_color_change_vector.x / 100.0, 0, 1);
+		color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y / 100.0, 0, 1);
+	} else if (hue_slider->has_focus()) {
+		color_picker->h = CLAMP(color_picker->h + p_color_change_vector.y * echo_multiplier / 360.0, 0, 1);
+	}
+}
+
+void ColorPickerShapeRectangle::update_theme() {
+	const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache;
+	sv_square->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height));
+	hue_slider->set_custom_minimum_size(Size2(theme_cache.h_width, 0));
+}
+
+void ColorPickerShapeRectangle::grab_focus() {
+	hue_slider->grab_focus();
+}
+
+float ColorPickerShapeWheel::_get_h_on_wheel(const Vector2 &p_color_change_vector) {
+	int h_change = get_edge_h_change(p_color_change_vector);
+
+	float target_h = Math::wrapf(color_picker->h + h_change / 360.0, 0, 1);
+	int current_quarter = color_picker->h * 4;
+	int future_quarter = target_h * 4;
+
+	if (p_color_change_vector.y > 0 && ((future_quarter == 0 && current_quarter == 1) || (future_quarter == 1 && current_quarter == 0))) {
+		rotate_next_echo_event = !rotate_next_echo_event;
+	} else if (p_color_change_vector.y < 0 && ((future_quarter == 2 && current_quarter == 3) || (future_quarter == 3 && current_quarter == 2))) {
+		rotate_next_echo_event = !rotate_next_echo_event;
+	} else if (p_color_change_vector.x < 0 && ((future_quarter == 1 && current_quarter == 2) || (future_quarter == 2 && current_quarter == 1))) {
+		rotate_next_echo_event = !rotate_next_echo_event;
+	} else if (p_color_change_vector.x > 0 && ((future_quarter == 3 && current_quarter == 0) || (future_quarter == 0 && current_quarter == 3))) {
+		rotate_next_echo_event = !rotate_next_echo_event;
+	}
+
+	return target_h;
+}
+
+void ColorPickerShapeWheel::_reset_wheel_focus() {
+	wheel_focused = true;
+}
+
+void ColorPickerShapeWheel::_wheel_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, wheel_uv);
+	if (!cursor_editing) {
+		// Wheel and inner square are the same control, so focus has to be moved manually.
+		if (!wheel_focused && p_event->is_action_pressed("ui_down", true)) {
+			wheel_focused = true;
+			wheel_uv->queue_redraw();
+			color_picker->accept_event();
+			return;
+		} else if (wheel_focused && p_event->is_action_pressed("ui_up", true)) {
+			wheel_focused = false;
+			wheel_uv->queue_redraw();
+			color_picker->accept_event();
+			return;
+		}
+	}
+
+	Vector2 event_position;
+	bool is_click = false;
+	if (!can_handle(p_event, event_position, &is_click)) {
+		if (is_click) {
+			// Released mouse button while dragging wheel.
+			spinning = false;
+		}
+		return;
+	}
+	const Vector2 uv_size = wheel_uv->get_size();
+	const Vector2 ring_radius = uv_size * Math_SQRT12 * WHEEL_RADIUS;
+	const Vector2 center = uv_size * 0.5;
+
+	if (is_click && !spinning) {
+		real_t dist = center.distance_to(event_position);
+		if (dist >= center.x * WHEEL_RADIUS * 2.0 && dist <= center.x) {
+			spinning = true;
+			if (!wheel_focused) {
+				cursor_editing = true;
+				wheel_focused = true;
+			}
+		} else if (dist > center.x) {
+			// Clicked outside the wheel.
+			cancel_event();
+			return;
+		}
+	};
+
+	if (spinning) {
+		real_t rad = center.angle_to_point(event_position);
+		color_picker->h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+		apply_color();
+		return;
+	}
+
+	const Rect2 uv_rect(center - ring_radius, ring_radius * 2.0);
+	event_position -= uv_rect.position;
+	event_position /= uv_rect.size;
+
+	if (is_click && (event_position.x < 0 || event_position.x > 1 || event_position.y < 0 || event_position.y > 1)) {
+		// Clicked inside the wheel, but outside the square.
+		cancel_event();
+		return;
+	}
+
+	event_position = event_position.clampf(0.0, 1.0);
+
+	color_picker->s = event_position.x;
+	color_picker->v = 1.0 - event_position.y;
+	if (wheel_focused) {
+		cursor_editing = true;
+		wheel_focused = false;
+	}
+
+	apply_color();
+}
+
+void ColorPickerShapeWheel::_wheel_draw() {
+	wheel->draw_rect(Rect2(Point2(), wheel->get_size()), Color(1, 1, 1));
+}
+
+void ColorPickerShapeWheel::_wheel_uv_draw() {
+	const Vector2 uv_size = wheel_uv->get_size();
+	const Vector2 ring_radius = uv_size * Math_SQRT12 * WHEEL_RADIUS;
+	const Vector2 center = uv_size * 0.5;
+
+	const Rect2 uv_rect(center - ring_radius, ring_radius * 2.0);
+	draw_sv_square(wheel_uv, uv_rect, !wheel_focused);
+	if (wheel_focused) {
+		draw_focus_circle(wheel_uv);
+	}
+
+	float radius = WHEEL_RADIUS * 2.0;
+	radius += (1.0 - radius) * 0.5;
+	const Vector2 cursor_pos = center +
+			Vector2(center.x * Math::cos(color_picker->h * Math_TAU) * radius,
+					center.y * Math::sin(color_picker->h * Math_TAU) * radius);
+	draw_cursor(wheel_uv, cursor_pos, false);
+}
+
+void ColorPickerShapeWheel::_initialize_controls() {
+	wheel_margin = memnew(MarginContainer);
+	color_picker->shape_container->add_child(wheel_margin);
+
+	Ref<ShaderMaterial> material;
+	material.instantiate();
+	material->set_shader(ColorPicker::wheel_shader);
+	material->set_shader_parameter("wheel_radius", WHEEL_RADIUS);
+
+	wheel = memnew(Control);
+	wheel->set_material(material);
+	wheel_margin->add_child(wheel);
+	wheel->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeWheel::_wheel_draw));
+
+	wheel_uv = memnew(Control);
+	wheel_margin->add_child(wheel_uv);
+	wheel_uv->connect(SceneStringName(focus_entered), callable_mp(this, &ColorPickerShapeWheel::_reset_wheel_focus));
+	wheel_uv->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeWheel::_wheel_input));
+	wheel_uv->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeWheel::_wheel_uv_draw));
+	connect_shape_focus(wheel_uv);
+
+	controls.append(wheel_margin);
+	controls.append(wheel);
+	controls.append(wheel_uv);
+}
+
+void ColorPickerShapeWheel::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) {
+	if (wheel_focused) {
+		if (p_is_echo && rotate_next_echo_event) {
+			color_picker->h = _get_h_on_wheel(-p_color_change_vector);
+		} else {
+			rotate_next_echo_event = false;
+			color_picker->h = _get_h_on_wheel(p_color_change_vector);
+		}
+	} else {
+		color_picker->s = CLAMP(color_picker->s + p_color_change_vector.x / 100.0, 0, 1);
+		color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y / 100.0, 0, 1);
+	}
+}
+
+void ColorPickerShapeWheel::update_theme() {
+	const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache;
+	wheel_margin->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height));
+	wheel_margin->add_theme_constant_override(SNAME("margin_bottom"), 8 * theme_cache.base_scale);
+}
+
+void ColorPickerShapeWheel::grab_focus() {
+	wheel_uv->grab_focus();
+}
+
+void ColorPickerShapeCircle::update_circle_cursor(const Vector2 &p_color_change_vector, const Vector2 &p_center, const Vector2 &p_hue_offset) {
+	if (circle_keyboard_joypad_picker_cursor_position == Vector2i()) {
+		circle_keyboard_joypad_picker_cursor_position = p_center + p_hue_offset;
+	}
+
+	Vector2i potential_cursor_position = circle_keyboard_joypad_picker_cursor_position + p_color_change_vector;
+	real_t potential_new_cursor_distance = p_center.distance_to(potential_cursor_position);
+	real_t dist_pre = p_center.distance_to(circle_keyboard_joypad_picker_cursor_position);
+	if (color_picker->s < 1 || potential_new_cursor_distance < dist_pre) {
+		circle_keyboard_joypad_picker_cursor_position += p_color_change_vector;
+		real_t dist = p_center.distance_to(circle_keyboard_joypad_picker_cursor_position);
+		real_t rad = p_center.angle_to_point(circle_keyboard_joypad_picker_cursor_position);
+		color_picker->h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+		color_picker->s = CLAMP(dist / p_center.x, 0, 1);
+	} else {
+		color_picker->h = get_h_on_circle_edge(p_color_change_vector);
+		circle_keyboard_joypad_picker_cursor_position = Vector2i();
+	}
+}
+
+void ColorPickerShapeCircle::_initialize_controls() {
+	circle_margin = memnew(MarginContainer);
+	color_picker->shape_container->add_child(circle_margin);
+
+	Ref<ShaderMaterial> material;
+	material.instantiate();
+	material->set_shader(_get_shader());
+
+	circle = memnew(Control);
+	circle->set_material(material);
+	circle_margin->add_child(circle);
+	circle->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_circle_draw));
+
+	circle_overlay = memnew(Control);
+	circle_overlay->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+	circle->add_child(circle_overlay);
+	circle_overlay->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeCircle::_circle_input));
+	circle_overlay->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_circle_overlay_draw));
+	connect_shape_focus(circle_overlay);
+
+	value_slider = memnew(Control);
+	color_picker->shape_container->add_child(value_slider);
+	value_slider->connect(SceneStringName(gui_input), callable_mp(this, &ColorPickerShapeCircle::_value_slider_input));
+	value_slider->connect(SceneStringName(draw), callable_mp(this, &ColorPickerShapeCircle::_value_slider_draw));
+	connect_shape_focus(value_slider);
+
+	controls.append(circle_margin);
+	controls.append(circle);
+	controls.append(circle_overlay);
+	controls.append(value_slider);
+}
+
+void ColorPickerShapeCircle::update_theme() {
+	const ColorPicker::ThemeCache &theme_cache = color_picker->theme_cache;
+	circle_margin->set_custom_minimum_size(Size2(theme_cache.sv_width, theme_cache.sv_height));
+	circle_margin->add_theme_constant_override(SNAME("margin_bottom"), 8 * theme_cache.base_scale);
+	value_slider->set_custom_minimum_size(Size2(theme_cache.h_width, 0));
+}
+
+void ColorPickerShapeCircle::grab_focus() {
+	circle_overlay->grab_focus();
+}
+
+void ColorPickerShapeVHSCircle::_circle_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, circle_overlay);
+
+	Vector2 event_position;
+	bool is_click = false;
+	if (!can_handle(p_event, event_position, &is_click)) {
+		return;
+	}
+
+	Vector2 center = circle->get_size() * 0.5;
+	real_t dist = center.distance_to(event_position);
+	if (is_click && dist > center.x) {
+		// Clicked outside the circle.
+		cancel_event();
+		return;
+	}
+
+	real_t rad = center.angle_to_point(event_position);
+	color_picker->h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+	color_picker->s = CLAMP(dist / center.x, 0, 1);
+	color_picker->ok_hsl_h = color_picker->h;
+	color_picker->ok_hsl_s = color_picker->s;
+	circle_keyboard_joypad_picker_cursor_position = Vector2i();
+
+	apply_color();
+}
+
+void ColorPickerShapeVHSCircle::_value_slider_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, value_slider);
+
+	Vector2 event_position;
+	if (!can_handle(p_event, event_position)) {
+		return;
+	}
+	color_picker->v = 1.0 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0);
+	apply_color();
+}
+
+void ColorPickerShapeVHSCircle::_circle_draw() {
+	Ref<ShaderMaterial> material = circle->get_material();
+	material->set_shader_parameter(SNAME("v"), color_picker->v);
+	circle->draw_rect(Rect2(Point2(), circle->get_size()), Color(1, 1, 1));
+}
+
+void ColorPickerShapeVHSCircle::_circle_overlay_draw() {
+	draw_focus_circle(circle_overlay);
+	draw_circle_cursor(circle_overlay, color_picker->h);
+}
+
+void ColorPickerShapeVHSCircle::_value_slider_draw() {
+	const Vector2 size = value_slider->get_size();
+	PackedVector2Array points{
+		Vector2(),
+		Vector2(size.x, 0),
+		size,
+		Vector2(0, size.y)
+	};
+
+	Color color = Color::from_hsv(color_picker->h, color_picker->s, 1);
+	PackedColorArray colors = {
+		color,
+		color,
+		Color(),
+		Color()
+	};
+
+	value_slider->draw_polygon(points, colors);
+
+	draw_focus_rect(value_slider);
+
+	int y = size.y * (1 - CLAMP(color_picker->v, 0, 1));
+	color.set_hsv(color_picker->h, 1, color_picker->v);
+	value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), color.inverted());
+}
+
+void ColorPickerShapeVHSCircle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) {
+	if (circle_overlay->has_focus()) {
+		const Vector2 center = circle_overlay->get_size() / 2.0;
+		const Vector2 hue_offset = center * Vector2(Math::cos(color_picker->h * Math_TAU), Math::sin(color_picker->h * Math_TAU)) * color_picker->s;
+		update_circle_cursor(p_color_change_vector, center, hue_offset);
+	} else if (value_slider->has_focus()) {
+		color_picker->v = CLAMP(color_picker->v - p_color_change_vector.y * echo_multiplier / 100.0, 0, 1);
+	}
+}
+
+void ColorPickerShapeOKHSLCircle::_circle_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, circle_overlay);
+
+	Vector2 event_position;
+	bool is_click = false;
+	if (!can_handle(p_event, event_position, &is_click)) {
+		return;
+	}
+
+	const Vector2 center = circle->get_size() * 0.5;
+	real_t dist = center.distance_to(event_position);
+	if (is_click && dist > center.x) {
+		// Clicked outside the circle.
+		cancel_event();
+		return;
+	}
+
+	real_t rad = center.angle_to_point(event_position);
+	color_picker->h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+	color_picker->s = CLAMP(dist / center.x, 0, 1);
+	color_picker->ok_hsl_h = color_picker->h;
+	color_picker->ok_hsl_s = color_picker->s;
+	circle_keyboard_joypad_picker_cursor_position = Vector2i();
+
+	apply_color();
+}
+
+void ColorPickerShapeOKHSLCircle::_value_slider_input(const Ref<InputEvent> &p_event) {
+	handle_cursor_editing(p_event, value_slider);
+
+	Vector2 event_position;
+	if (!can_handle(p_event, event_position)) {
+		return;
+	}
+	color_picker->ok_hsl_l = 1.0 - CLAMP(event_position.y / value_slider->get_size().y, 0.0, 1.0);
+	apply_color();
+}
+
+void ColorPickerShapeOKHSLCircle::_circle_draw() {
+	Ref<ShaderMaterial> material = circle->get_material();
+	material->set_shader_parameter(SNAME("ok_hsl_l"), color_picker->ok_hsl_l);
+	circle->draw_rect(Rect2(Point2(), circle->get_size()), Color(1, 1, 1));
+}
+
+void ColorPickerShapeOKHSLCircle::_circle_overlay_draw() {
+	draw_focus_circle(circle_overlay);
+	draw_circle_cursor(circle_overlay, color_picker->ok_hsl_h);
+}
+
+void ColorPickerShapeOKHSLCircle::_value_slider_draw() {
+	const float ok_hsl_h = color_picker->ok_hsl_h;
+	const float ok_hsl_s = color_picker->ok_hsl_s;
+	const float ok_hsl_l = color_picker->ok_hsl_l;
+
+	const Vector2 size = value_slider->get_size();
+	PackedVector2Array points{
+		Vector2(size.x, 0),
+		Vector2(size.x, size.y * 0.5),
+		size,
+		Vector2(0, size.y),
+		Vector2(0, size.y * 0.5),
+		Vector2()
+	};
+
+	Color color1 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 1);
+	Color color2 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0.5);
+	Color color3 = Color::from_ok_hsl(ok_hsl_h, ok_hsl_s, 0);
+	PackedColorArray colors = {
+		color1,
+		color2,
+		color3,
+		color3,
+		color2,
+		color1,
+	};
+	value_slider->draw_polygon(points, colors);
+
+	draw_focus_rect(value_slider);
+
+	int y = size.y * (1 - CLAMP(ok_hsl_l, 0, 1));
+	value_slider->draw_line(Vector2(0, y), Vector2(size.x, y), Color::from_hsv(ok_hsl_h, 1, ok_hsl_l).inverted());
+}
+
+void ColorPickerShapeOKHSLCircle::_update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) {
+	if (circle_overlay->has_focus()) {
+		const Vector2 center = circle_overlay->get_size() / 2.0;
+		const Vector2 hue_offset = center * Vector2(Math::cos(color_picker->ok_hsl_h * Math_TAU), Math::sin(color_picker->ok_hsl_h * Math_TAU)) * color_picker->ok_hsl_s;
+		update_circle_cursor(p_color_change_vector, center, hue_offset);
+		color_picker->ok_hsl_h = color_picker->h;
+		color_picker->ok_hsl_s = color_picker->s;
+	} else if (value_slider->has_focus()) {
+		color_picker->ok_hsl_l = CLAMP(color_picker->ok_hsl_l - p_color_change_vector.y * echo_multiplier / 100.0, 0, 1);
+	}
+}

+ 215 - 0
scene/gui/color_picker_shape.h

@@ -0,0 +1,215 @@
+/**************************************************************************/
+/*  color_picker_shape.h                                                  */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#pragma once
+
+#include "scene/gui/color_picker.h"
+
+class ColorPickerShape : public Object {
+	GDCLASS(ColorPickerShape, Object);
+
+	void _emit_color_changed();
+
+protected:
+	ColorPicker *color_picker = nullptr;
+	bool is_dragging = false;
+
+	virtual void _initialize_controls() = 0;
+	virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) = 0;
+
+	bool can_handle(const Ref<InputEvent> &p_event, Vector2 &r_position, bool *r_is_click = nullptr);
+	void apply_color();
+	void cancel_event();
+
+	void draw_focus_rect(Control *p_control, const Rect2 &p_rect = Rect2());
+	void draw_focus_circle(Control *p_control);
+	void draw_sv_square(Control *p_control, const Rect2 &p_square, bool p_draw_focus = true);
+	void draw_cursor(Control *p_control, const Vector2 &p_center, bool p_draw_bg = true);
+	void draw_circle_cursor(Control *p_control, float p_hue);
+
+	void connect_shape_focus(Control *p_shape);
+	void shape_focus_entered();
+	void shape_focus_exited();
+
+	void handle_cursor_editing(const Ref<InputEvent> &p_event, Control *p_control);
+	int get_edge_h_change(const Vector2 &p_color_change_vector);
+	float get_h_on_circle_edge(const Vector2 &p_color_change_vector);
+
+public:
+	Vector<Control *> controls;
+	bool is_initialized = false;
+	bool cursor_editing = false;
+	float echo_multiplier = 1;
+
+	virtual String get_name() const = 0;
+	virtual Ref<Texture2D> get_icon() const = 0;
+	virtual bool is_ok_hsl() const { return false; }
+
+	void initialize_controls();
+	virtual void update_theme() = 0;
+	void update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo);
+	virtual void grab_focus() = 0;
+
+	ColorPickerShape(ColorPicker *p_color_picker);
+};
+
+class ColorPickerShapeRectangle : public ColorPickerShape {
+	Control *sv_square = nullptr;
+	Control *hue_slider = nullptr;
+
+	void _sv_square_input(const Ref<InputEvent> &p_event);
+	void _hue_slider_input(const Ref<InputEvent> &p_event);
+
+	void _sv_square_draw();
+	void _hue_slider_draw();
+
+protected:
+	virtual void _initialize_controls() override;
+	virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
+
+public:
+	virtual String get_name() const override { return ETR("HSV Rectangle"); }
+	virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect; }
+	virtual void update_theme() override;
+	virtual void grab_focus() override;
+
+	ColorPickerShapeRectangle(ColorPicker *p_color_picker) :
+			ColorPickerShape(p_color_picker) {}
+};
+
+class ColorPickerShapeWheel : public ColorPickerShape {
+	GDCLASS(ColorPickerShapeWheel, ColorPickerShape);
+
+	inline static constexpr float WHEEL_RADIUS = 0.42;
+
+	MarginContainer *wheel_margin = nullptr;
+	Control *wheel = nullptr;
+	Control *wheel_uv = nullptr;
+
+	bool wheel_focused = true;
+	bool spinning = false;
+	bool rotate_next_echo_event = false;
+
+	float _get_h_on_wheel(const Vector2 &p_color_change_vector);
+	void _reset_wheel_focus();
+
+	void _wheel_input(const Ref<InputEvent> &p_event);
+
+	void _wheel_draw();
+	void _wheel_uv_draw();
+
+protected:
+	virtual void _initialize_controls() override;
+	virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
+
+public:
+	virtual String get_name() const override { return ETR("HSV Wheel"); }
+	virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_rect_wheel; }
+	virtual void update_theme() override;
+	virtual void grab_focus() override;
+
+	ColorPickerShapeWheel(ColorPicker *p_color_picker) :
+			ColorPickerShape(p_color_picker) {}
+};
+
+class ColorPickerShapeCircle : public ColorPickerShape {
+	GDCLASS(ColorPickerShapeCircle, ColorPickerShape);
+
+protected:
+	MarginContainer *circle_margin = nullptr;
+	Control *circle = nullptr;
+	Control *circle_overlay = nullptr;
+	Control *value_slider = nullptr;
+
+	Vector2i circle_keyboard_joypad_picker_cursor_position;
+
+	virtual void _circle_input(const Ref<InputEvent> &p_event) = 0;
+	virtual void _value_slider_input(const Ref<InputEvent> &p_event) = 0;
+
+	virtual void _circle_draw() = 0;
+	virtual void _circle_overlay_draw() = 0;
+	virtual void _value_slider_draw() = 0;
+
+	void update_circle_cursor(const Vector2 &p_color_change_vector, const Vector2 &p_center, const Vector2 &p_hue_offset);
+
+public:
+	virtual Ref<Shader> _get_shader() const = 0;
+	virtual void _initialize_controls() override;
+
+	virtual Ref<Texture2D> get_icon() const override { return color_picker->theme_cache.shape_circle; }
+	virtual void update_theme() override;
+	virtual void grab_focus() override;
+
+	ColorPickerShapeCircle(ColorPicker *p_color_picker) :
+			ColorPickerShape(p_color_picker) {}
+};
+
+class ColorPickerShapeVHSCircle : public ColorPickerShapeCircle {
+	GDCLASS(ColorPickerShapeVHSCircle, ColorPickerShapeCircle);
+
+protected:
+	virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
+	virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_shader; }
+
+	virtual void _circle_input(const Ref<InputEvent> &p_event) override;
+	virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
+
+	virtual void _circle_draw() override;
+	virtual void _circle_overlay_draw() override;
+	virtual void _value_slider_draw() override;
+
+public:
+	virtual String get_name() const override { return ETR("VHS Circle"); }
+
+	ColorPickerShapeVHSCircle(ColorPicker *p_color_picker) :
+			ColorPickerShapeCircle(p_color_picker) {}
+};
+
+class ColorPickerShapeOKHSLCircle : public ColorPickerShapeCircle {
+	GDCLASS(ColorPickerShapeOKHSLCircle, ColorPickerShapeCircle);
+
+protected:
+	virtual void _update_cursor(const Vector2 &p_color_change_vector, bool p_is_echo) override;
+	virtual Ref<Shader> _get_shader() const override { return ColorPicker::circle_ok_color_shader; }
+
+	virtual void _circle_input(const Ref<InputEvent> &p_event) override;
+	virtual void _value_slider_input(const Ref<InputEvent> &p_event) override;
+
+	virtual void _circle_draw() override;
+	virtual void _circle_overlay_draw() override;
+	virtual void _value_slider_draw() override;
+
+public:
+	virtual String get_name() const override { return ETR("OKHSL Circle"); }
+	virtual bool is_ok_hsl() const override { return true; }
+
+	ColorPickerShapeOKHSLCircle(ColorPicker *p_color_picker) :
+			ColorPickerShapeCircle(p_color_picker) {}
+};

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