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Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake

kleonc %!s(int64=4) %!d(string=hai) anos
pai
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ef589a7cd3
Modificáronse 2 ficheiros con 2 adicións e 2 borrados
  1. 1 1
      scene/3d/gi_probe.cpp
  2. 1 1
      scene/3d/mesh_instance_3d.cpp

+ 1 - 1
scene/3d/gi_probe.cpp

@@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
 		mmi->set_multimesh(baker.create_debug_multimesh());
 		add_child(mmi);
 #ifdef TOOLS_ENABLED
-		if (get_tree()->get_edited_scene_root() == this) {
+		if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
 			mmi->set_owner(this);
 		} else {
 			mmi->set_owner(get_owner());

+ 1 - 1
scene/3d/mesh_instance_3d.cpp

@@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
 		add_child(mi);
 #ifdef TOOLS_ENABLED
 
-		if (this == get_tree()->get_edited_scene_root()) {
+		if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
 			mi->set_owner(this);
 		} else {
 			mi->set_owner(get_owner());