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@@ -72,7 +72,7 @@
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<argument index="1" name="impulse" type="Vector3">
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<argument index="1" name="impulse" type="Vector3">
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</argument>
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</argument>
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<description>
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<description>
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- Applies a positioned impulse which will be affected by the body mass and shape. This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
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+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
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</description>
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</description>
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</method>
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</method>
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<method name="apply_torque_impulse">
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<method name="apply_torque_impulse">
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