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Prevent setting too big or too small Collision Mask and Layer

Rafał Mikrut 4 years ago
parent
commit
efcb097674

+ 8 - 4
modules/csg/csg_shape.cpp

@@ -89,6 +89,7 @@ uint32_t CSGShape3D::get_collision_mask() const {
 }
 
 void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -99,20 +100,23 @@ void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 
 void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
-	uint32_t mask = get_collision_layer();
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+	uint32_t layer = get_collision_layer();
 	if (p_value) {
-		mask |= 1 << p_bit;
+		layer |= 1 << p_bit;
 	} else {
-		mask &= ~(1 << p_bit);
+		layer &= ~(1 << p_bit);
 	}
-	set_collision_layer(mask);
+	set_collision_layer(layer);
 }
 
 bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 

+ 8 - 4
modules/gridmap/grid_map.cpp

@@ -152,6 +152,7 @@ uint32_t GridMap::get_collision_mask() const {
 }
 
 void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -162,20 +163,23 @@ void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool GridMap::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 
 void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
-	uint32_t mask = get_collision_layer();
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+	uint32_t layer = get_collision_layer();
 	if (p_value) {
-		mask |= 1 << p_bit;
+		layer |= 1 << p_bit;
 	} else {
-		mask &= ~(1 << p_bit);
+		layer &= ~(1 << p_bit);
 	}
-	set_collision_layer(mask);
+	set_collision_layer(layer);
 }
 
 bool GridMap::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 

+ 4 - 0
scene/2d/collision_object_2d.cpp

@@ -127,6 +127,7 @@ uint32_t CollisionObject2D::get_collision_mask() const {
 }
 
 void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
 	uint32_t collision_layer = get_collision_layer();
 	if (p_value) {
 		collision_layer |= 1 << p_bit;
@@ -137,10 +138,12 @@ void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
 }
 
 bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 
 void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -151,6 +154,7 @@ void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 2 - 0
scene/2d/ray_cast_2d.cpp

@@ -55,6 +55,7 @@ uint32_t RayCast2D::get_collision_mask() const {
 }
 
 void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -65,6 +66,7 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool RayCast2D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 4 - 0
scene/2d/tile_map.cpp

@@ -1250,6 +1250,7 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
 }
 
 void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
 	uint32_t layer = get_collision_layer();
 	if (p_value) {
 		layer |= 1 << p_bit;
@@ -1260,6 +1261,7 @@ void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
 }
 
 void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -1352,10 +1354,12 @@ uint32_t TileMap::get_collision_mask() const {
 }
 
 bool TileMap::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 
 bool TileMap::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 2 - 0
scene/3d/camera_3d.cpp

@@ -761,6 +761,7 @@ uint32_t ClippedCamera3D::get_collision_mask() const {
 }
 
 void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -771,6 +772,7 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 4 - 0
scene/3d/collision_object_3d.cpp

@@ -110,6 +110,7 @@ uint32_t CollisionObject3D::get_collision_mask() const {
 }
 
 void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
 	uint32_t collision_layer = get_collision_layer();
 	if (p_value) {
 		collision_layer |= 1 << p_bit;
@@ -120,10 +121,12 @@ void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
 }
 
 bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 
 void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -134,6 +137,7 @@ void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 2 - 0
scene/3d/ray_cast_3d.cpp

@@ -61,6 +61,7 @@ uint32_t RayCast3D::get_collision_mask() const {
 }
 
 void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -71,6 +72,7 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool RayCast3D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 4 - 0
scene/3d/soft_body_3d.cpp

@@ -496,6 +496,7 @@ uint32_t SoftBody3D::get_collision_layer() const {
 }
 
 void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -506,10 +507,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool SoftBody3D::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 
 void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
 	uint32_t layer = get_collision_layer();
 	if (p_value) {
 		layer |= 1 << p_bit;
@@ -520,6 +523,7 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
 }
 
 bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
 	return get_collision_layer() & (1 << p_bit);
 }
 

+ 2 - 0
scene/resources/navigation_mesh.cpp

@@ -92,6 +92,7 @@ uint32_t NavigationMesh::get_collision_mask() const {
 }
 
 void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+	ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
 	uint32_t mask = get_collision_mask();
 	if (p_value) {
 		mask |= 1 << p_bit;
@@ -102,6 +103,7 @@ void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
 }
 
 bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+	ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
 	return get_collision_mask() & (1 << p_bit);
 }
 

+ 2 - 2
servers/physics_server_2d.cpp

@@ -176,11 +176,11 @@ real_t PhysicsShapeQueryParameters2D::get_margin() const {
 	return margin;
 }
 
-void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) {
+void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
 	collision_mask = p_collision_mask;
 }
 
-int PhysicsShapeQueryParameters2D::get_collision_mask() const {
+uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
 	return collision_mask;
 }
 

+ 2 - 2
servers/physics_server_2d.h

@@ -128,8 +128,8 @@ public:
 	void set_margin(real_t p_margin);
 	real_t get_margin() const;
 
-	void set_collision_mask(int p_collision_mask);
-	int get_collision_mask() const;
+	void set_collision_mask(uint32_t p_mask);
+	uint32_t get_collision_mask() const;
 
 	void set_collide_with_bodies(bool p_enable);
 	bool is_collide_with_bodies_enabled() const;

+ 2 - 2
servers/physics_server_3d.cpp

@@ -172,11 +172,11 @@ real_t PhysicsShapeQueryParameters3D::get_margin() const {
 	return margin;
 }
 
-void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
+void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
 	collision_mask = p_collision_mask;
 }
 
-int PhysicsShapeQueryParameters3D::get_collision_mask() const {
+uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
 	return collision_mask;
 }
 

+ 2 - 2
servers/physics_server_3d.h

@@ -125,8 +125,8 @@ public:
 	void set_margin(real_t p_margin);
 	real_t get_margin() const;
 
-	void set_collision_mask(int p_collision_mask);
-	int get_collision_mask() const;
+	void set_collision_mask(uint32_t p_collision_mask);
+	uint32_t get_collision_mask() const;
 
 	void set_exclude(const Vector<RID> &p_exclude);
 	Vector<RID> get_exclude() const;