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@@ -485,6 +485,20 @@ void GodotPhysicsServer2D::area_set_monitorable(RID p_area, bool p_monitorable)
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area->set_monitorable(p_monitorable);
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}
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+void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
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+ GodotArea2D *area = area_owner.get_or_null(p_area);
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+ ERR_FAIL_COND(!area);
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+
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+ area->set_collision_layer(p_layer);
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+}
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+
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+uint32_t GodotPhysicsServer2D::area_get_collision_layer(RID p_area) const {
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+ GodotArea2D *area = area_owner.get_or_null(p_area);
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+ ERR_FAIL_COND_V(!area, 0);
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+
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+ return area->get_collision_layer();
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+}
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+
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void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask) {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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ERR_FAIL_COND(!area);
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@@ -492,11 +506,11 @@ void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask)
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area->set_collision_mask(p_mask);
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}
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-void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
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+uint32_t GodotPhysicsServer2D::area_get_collision_mask(RID p_area) const {
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GodotArea2D *area = area_owner.get_or_null(p_area);
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- ERR_FAIL_COND(!area);
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+ ERR_FAIL_COND_V(!area, 0);
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- area->set_collision_layer(p_layer);
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+ return area->get_collision_mask();
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}
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void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
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