In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
@@ -36,7 +36,7 @@ ext {
// Return the keystore file used for signing the release build.
getGodotKeystoreFile = { ->
def keyStore = System.getenv("GODOT_ANDROID_SIGN_KEYSTORE")
- if (keyStore == null) {
+ if (keyStore == null || keyStore.isEmpty()) {
return null
}
return file(keyStore)