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@@ -85,9 +85,15 @@ void PathFollow::_update_transform() {
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if (!c.is_valid())
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return;
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+ if (delta_offset == 0) {
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+ return;
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+ }
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+
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float o = offset;
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- if (loop)
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+
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+ if (loop) {
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o = Math::fposmod(o, c->get_baked_length());
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+ }
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Vector3 pos = c->interpolate_baked(o, cubic);
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Transform t = get_transform();
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@@ -101,14 +107,14 @@ void PathFollow::_update_transform() {
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// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
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// for a discussion about why not Frenet frame.
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- Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic);
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- Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos;
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+ Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
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+ Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
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Vector3 axis = t_prev.cross(t_cur);
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- float dot = t_prev.normalized().dot(t_cur.normalized());
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+ float dot = t_prev.dot(t_cur);
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float angle = Math::acos(CLAMP(dot, -1, 1));
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- if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) {
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+ if (likely(Math::abs(angle) > CMP_EPSILON)) {
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if (rotation_mode == ROTATION_Y) {
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// assuming we're referring to global Y-axis. is this correct?
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axis.x = 0;
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@@ -116,27 +122,31 @@ void PathFollow::_update_transform() {
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} else if (rotation_mode == ROTATION_XY) {
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axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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- // all components are OK
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+ // all components are allowed
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}
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- t.rotate_basis(axis.normalized(), angle);
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+ if (likely(axis.length() > CMP_EPSILON)) {
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+ t.rotate_basis(axis.normalized(), angle);
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+ }
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}
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// do the additional tilting
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float tilt_angle = c->interpolate_baked_tilt(o);
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- Vector3 tilt_axis = t_cur; // is this correct??
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+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
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- if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) {
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+ if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
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if (rotation_mode == ROTATION_Y) {
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tilt_axis.x = 0;
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XY) {
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tilt_axis.z = 0;
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} else if (rotation_mode == ROTATION_XYZ) {
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- // all components are OK
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+ // all components are allowed
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}
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- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
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+ if (likely(tilt_axis.length() > CMP_EPSILON)) {
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+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
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+ }
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}
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t.translate(pos_offset);
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@@ -195,8 +205,6 @@ bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
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set_cubic_interpolation(p_value);
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} else if (String(p_name) == "loop") {
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set_loop(p_value);
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- } else if (String(p_name) == "lookahead") {
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- set_lookahead(p_value);
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} else
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return false;
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@@ -219,8 +227,6 @@ bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
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r_ret = cubic;
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} else if (String(p_name) == "loop") {
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r_ret = loop;
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- } else if (String(p_name) == "lookahead") {
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- r_ret = lookahead;
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} else
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return false;
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@@ -238,7 +244,6 @@ void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
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p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
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- p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
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}
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void PathFollow::_bind_methods() {
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@@ -271,8 +276,9 @@ void PathFollow::_bind_methods() {
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}
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void PathFollow::set_offset(float p_offset) {
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-
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+ delta_offset = p_offset - offset;
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offset = p_offset;
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+
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if (path)
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_update_transform();
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_change_notify("offset");
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@@ -322,16 +328,6 @@ float PathFollow::get_unit_offset() const {
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return 0;
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}
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-void PathFollow::set_lookahead(float p_lookahead) {
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-
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- lookahead = p_lookahead;
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-}
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-
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-float PathFollow::get_lookahead() const {
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-
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- return lookahead;
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-}
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-
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void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
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rotation_mode = p_rotation_mode;
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@@ -356,11 +352,11 @@ bool PathFollow::has_loop() const {
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PathFollow::PathFollow() {
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offset = 0;
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+ delta_offset = 0;
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h_offset = 0;
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v_offset = 0;
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path = NULL;
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rotation_mode = ROTATION_XYZ;
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cubic = true;
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loop = true;
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- lookahead = 0.1;
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}
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