Prechádzať zdrojové kódy

Use relative path to executable for loading test data

Fixes crash if tests are run outside the Godot root directory.
Andrii Doroshenko (Xrayez) 4 rokov pred
rodič
commit
f018ae74f9
3 zmenil súbory, kde vykonal 86 pridanie a 1 odobranie
  1. 2 1
      tests/test_file_access.h
  2. 42 0
      tests/test_utils.cpp
  3. 42 0
      tests/test_utils.h

+ 2 - 1
tests/test_file_access.h

@@ -32,11 +32,12 @@
 #define TEST_FILE_ACCESS_H
 
 #include "core/os/file_access.h"
+#include "test_utils.h"
 
 namespace TestFileAccess {
 
 TEST_CASE("[FileAccess] CSV read") {
-	FileAccess *f = FileAccess::open("tests/data/translations.csv", FileAccess::READ);
+	FileAccess *f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
 
 	Vector<String> header = f->get_csv_line(); // Default delimiter: ","
 	REQUIRE(header.size() == 3);

+ 42 - 0
tests/test_utils.cpp

@@ -0,0 +1,42 @@
+/*************************************************************************/
+/*  test_utils.cpp                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "test_utils.h"
+
+#include "core/os/os.h"
+
+String TestUtils::get_data_path(const String &p_file) {
+	String data_path = "../tests/data";
+	return get_executable_dir().plus_file(data_path.plus_file(p_file));
+}
+
+String TestUtils::get_executable_dir() {
+	return OS::get_singleton()->get_executable_path().get_base_dir();
+}

+ 42 - 0
tests/test_utils.h

@@ -0,0 +1,42 @@
+/*************************************************************************/
+/*  test_utils.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef TEST_UTILS_H
+#define TEST_UTILS_H
+
+#include "core/string/ustring.h"
+
+namespace TestUtils {
+
+String get_data_path(const String &p_file);
+String get_executable_dir();
+} // namespace TestUtils
+
+#endif // TEST_UTILS_H