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Merge pull request #46416 from nekomatata/draw-collision-outline-option

Added option in project settings to draw Shape2D outlines
Rémi Verschelde 4 years ago
parent
commit
f01e95eb55

+ 3 - 0
doc/classes/ProjectSettings.xml

@@ -460,6 +460,9 @@
 		<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
 		<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
 			Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
 			Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
 		</member>
 		</member>
+		<member name="debug/shapes/collision/draw_2d_outlines" type="bool" setter="" getter="" default="true">
+			Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
+		</member>
 		<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
 		<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
 			Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
 			Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
 		</member>
 		</member>

+ 2 - 0
scene/main/scene_tree.cpp

@@ -1350,6 +1350,8 @@ SceneTree::SceneTree() {
 	collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
 	collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
 	ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
 	ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
 
 
+	GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+
 	// Create with mainloop.
 	// Create with mainloop.
 
 
 	root = memnew(Window);
 	root = memnew(Window);

+ 5 - 3
scene/resources/capsule_shape_2d.cpp

@@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 	Vector<Color> col;
 	Vector<Color> col;
 	col.push_back(p_color);
 	col.push_back(p_color);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
-	RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
-	// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
-	RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	if (is_collision_outline_enabled()) {
+		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+		// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+		RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	}
 }
 }
 
 
 Rect2 CapsuleShape2D::get_rect() const {
 Rect2 CapsuleShape2D::get_rect() const {

+ 5 - 3
scene/resources/circle_shape_2d.cpp

@@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 	Vector<Color> col;
 	Vector<Color> col;
 	col.push_back(p_color);
 	col.push_back(p_color);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
-	RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
-	// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
-	RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	if (is_collision_outline_enabled()) {
+		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+		// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+		RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	}
 }
 }
 
 
 CircleShape2D::CircleShape2D() :
 CircleShape2D::CircleShape2D() :

+ 5 - 3
scene/resources/convex_polygon_shape_2d.cpp

@@ -75,9 +75,11 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 	Vector<Color> col;
 	Vector<Color> col;
 	col.push_back(p_color);
 	col.push_back(p_color);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
 	RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
-	RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
-	// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
-	RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	if (is_collision_outline_enabled()) {
+		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+		// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+		RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+	}
 }
 }
 
 
 Rect2 ConvexPolygonShape2D::get_rect() const {
 Rect2 ConvexPolygonShape2D::get_rect() const {

+ 17 - 15
scene/resources/rectangle_shape_2d.cpp

@@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
 }
 }
 
 
 void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
 void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
-	// Draw an outlined rectangle to make individual shapes easier to distinguish.
-	Vector<Vector2> stroke_points;
-	stroke_points.resize(5);
-	stroke_points.write[0] = -size * 0.5;
-	stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
-	stroke_points.write[2] = size * 0.5;
-	stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
-	stroke_points.write[4] = -size * 0.5;
+	RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
+	if (is_collision_outline_enabled()) {
+		// Draw an outlined rectangle to make individual shapes easier to distinguish.
+		Vector<Vector2> stroke_points;
+		stroke_points.resize(5);
+		stroke_points.write[0] = -size * 0.5;
+		stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
+		stroke_points.write[2] = size * 0.5;
+		stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
+		stroke_points.write[4] = -size * 0.5;
 
 
-	Vector<Color> stroke_colors;
-	stroke_colors.resize(5);
-	for (int i = 0; i < 5; i++) {
-		stroke_colors.write[i] = (p_color);
-	}
+		Vector<Color> stroke_colors;
+		stroke_colors.resize(5);
+		for (int i = 0; i < 5; i++) {
+			stroke_colors.write[i] = (p_color);
+		}
 
 
-	RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
-	RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+		RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+	}
 }
 }
 
 
 Rect2 RectangleShape2D::get_rect() const {
 Rect2 RectangleShape2D::get_rect() const {

+ 13 - 0
scene/resources/shape_2d.cpp

@@ -29,7 +29,11 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "shape_2d.h"
 #include "shape_2d.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
 #include "servers/physics_server_2d.h"
 #include "servers/physics_server_2d.h"
+
 RID Shape2D::get_rid() const {
 RID Shape2D::get_rid() const {
 	return shape;
 	return shape;
 }
 }
@@ -105,6 +109,15 @@ void Shape2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
 }
 }
 
 
+bool Shape2D::is_collision_outline_enabled() {
+#ifdef TOOLS_ENABLED
+	if (Engine::get_singleton()->is_editor_hint()) {
+		return true;
+	}
+#endif
+	return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+}
+
 Shape2D::Shape2D(const RID &p_rid) {
 Shape2D::Shape2D(const RID &p_rid) {
 	shape = p_rid;
 	shape = p_rid;
 }
 }

+ 3 - 0
scene/resources/shape_2d.h

@@ -61,6 +61,9 @@ public:
 	/// Returns the radius of a circle that fully enclose this shape
 	/// Returns the radius of a circle that fully enclose this shape
 	virtual real_t get_enclosing_radius() const = 0;
 	virtual real_t get_enclosing_radius() const = 0;
 	virtual RID get_rid() const override;
 	virtual RID get_rid() const override;
+
+	static bool is_collision_outline_enabled();
+
 	Shape2D();
 	Shape2D();
 	~Shape2D();
 	~Shape2D();
 };
 };