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@@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
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}
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}
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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- // Draw an outlined rectangle to make individual shapes easier to distinguish.
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- Vector<Vector2> stroke_points;
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- stroke_points.resize(5);
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- stroke_points.write[0] = -size * 0.5;
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- stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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- stroke_points.write[2] = size * 0.5;
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- stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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- stroke_points.write[4] = -size * 0.5;
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+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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+ if (is_collision_outline_enabled()) {
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+ // Draw an outlined rectangle to make individual shapes easier to distinguish.
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+ Vector<Vector2> stroke_points;
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+ stroke_points.resize(5);
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+ stroke_points.write[0] = -size * 0.5;
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+ stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
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+ stroke_points.write[2] = size * 0.5;
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+ stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
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+ stroke_points.write[4] = -size * 0.5;
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- Vector<Color> stroke_colors;
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- stroke_colors.resize(5);
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- for (int i = 0; i < 5; i++) {
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- stroke_colors.write[i] = (p_color);
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- }
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+ Vector<Color> stroke_colors;
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+ stroke_colors.resize(5);
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+ for (int i = 0; i < 5; i++) {
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+ stroke_colors.write[i] = (p_color);
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+ }
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- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
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- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
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+ }
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}
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}
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Rect2 RectangleShape2D::get_rect() const {
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Rect2 RectangleShape2D::get_rect() const {
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