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Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents

Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
Rémi Verschelde 4 년 전
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f030b0c83d
2개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 2 2
      doc/classes/ReflectionProbe.xml
  2. 1 1
      scene/3d/reflection_probe.h

+ 2 - 2
doc/classes/ReflectionProbe.xml

@@ -28,8 +28,8 @@
 		<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
 			If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
 		</member>
-		<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
-			The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
+		<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(10, 10, 10)">
+			The size of the reflection probe. The larger the extents, the more space covered by the probe, which will lower the perceived resolution. It is best to keep the extents only as large as you need them.
 		</member>
 		<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
 			Defines the reflection intensity. Intensity modulates the strength of the reflection.

+ 1 - 1
scene/3d/reflection_probe.h

@@ -55,7 +55,7 @@ private:
 	RID probe;
 	float intensity = 1.0;
 	float max_distance = 0.0;
-	Vector3 extents = Vector3(1, 1, 1);
+	Vector3 extents = Vector3(10, 10, 10);
 	Vector3 origin_offset = Vector3(0, 0, 0);
 	bool box_projection = false;
 	bool enable_shadows = false;