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RDD::TextureID RenderingDeviceDriverMetal::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
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RDD::TextureID RenderingDeviceDriverMetal::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
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RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
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RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
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