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@@ -399,22 +399,19 @@ Fog::FogShaderData::~FogShaderData() {
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// Volumetric Fog
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// Volumetric Fog
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bool Fog::VolumetricFog::sync_gi_dependent_sets_validity(bool p_ensure_freed) {
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bool Fog::VolumetricFog::sync_gi_dependent_sets_validity(bool p_ensure_freed) {
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- bool null = gi_dependent_sets.copy_uniform_set.is_null();
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- bool valid = !null && RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.copy_uniform_set);
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+ bool null = gi_dependent_sets.process_uniform_set_density.is_null();
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+ bool valid = !null && RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set_density);
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#ifdef DEV_ENABLED
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#ifdef DEV_ENABLED
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// It's all-or-nothing, or something else has changed that requires dev attention.
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// It's all-or-nothing, or something else has changed that requires dev attention.
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- DEV_ASSERT(null == gi_dependent_sets.process_uniform_set_density.is_null());
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DEV_ASSERT(null == gi_dependent_sets.process_uniform_set.is_null());
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DEV_ASSERT(null == gi_dependent_sets.process_uniform_set.is_null());
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DEV_ASSERT(null == gi_dependent_sets.process_uniform_set2.is_null());
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DEV_ASSERT(null == gi_dependent_sets.process_uniform_set2.is_null());
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- DEV_ASSERT(valid == RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set_density));
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DEV_ASSERT(valid == RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set));
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DEV_ASSERT(valid == RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set));
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DEV_ASSERT(valid == RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set2));
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DEV_ASSERT(valid == RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set2));
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#endif
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#endif
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if (valid) {
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if (valid) {
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if (p_ensure_freed) {
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if (p_ensure_freed) {
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- RD::get_singleton()->free(gi_dependent_sets.copy_uniform_set);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set_density);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set_density);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set2);
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RD::get_singleton()->free(gi_dependent_sets.process_uniform_set2);
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@@ -504,6 +501,9 @@ Fog::VolumetricFog::~VolumetricFog() {
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if (fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog_uniform_set)) {
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if (fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog_uniform_set)) {
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RD::get_singleton()->free(fog_uniform_set);
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RD::get_singleton()->free(fog_uniform_set);
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}
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}
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+ if (copy_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(copy_uniform_set)) {
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+ RD::get_singleton()->free(copy_uniform_set);
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+ }
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sync_gi_dependent_sets_validity(true);
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sync_gi_dependent_sets_validity(true);
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@@ -748,7 +748,11 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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RD::get_singleton()->compute_list_end();
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RD::get_singleton()->compute_list_end();
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}
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}
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- if (!fog->sync_gi_dependent_sets_validity()) {
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+ bool gi_dependent_sets_valid = fog->sync_gi_dependent_sets_validity();
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+ if (!fog->copy_uniform_set.is_null() && !RD::get_singleton()->uniform_set_is_valid(fog->copy_uniform_set)) {
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+ fog->copy_uniform_set = RID();
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+ }
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+ if (!gi_dependent_sets_valid || fog->copy_uniform_set.is_null()) {
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//re create uniform set if needed
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//re create uniform set if needed
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Vector<RD::Uniform> uniforms;
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Vector<RD::Uniform> uniforms;
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Vector<RD::Uniform> copy_uniforms;
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Vector<RD::Uniform> copy_uniforms;
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@@ -945,21 +949,25 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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uniforms.push_back(u);
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uniforms.push_back(u);
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}
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}
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- fog->gi_dependent_sets.copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
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+ if (fog->copy_uniform_set.is_null()) {
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+ fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
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+ }
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- fog->gi_dependent_sets.process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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+ if (!gi_dependent_sets_valid) {
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+ fog->gi_dependent_sets.process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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- RID aux7 = uniforms.write[7].get_id(0);
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- RID aux8 = uniforms.write[8].get_id(0);
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+ RID aux7 = uniforms.write[7].get_id(0);
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+ RID aux8 = uniforms.write[8].get_id(0);
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- uniforms.write[7].set_id(0, aux8);
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- uniforms.write[8].set_id(0, aux7);
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+ uniforms.write[7].set_id(0, aux8);
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+ uniforms.write[8].set_id(0, aux7);
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- fog->gi_dependent_sets.process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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+ fog->gi_dependent_sets.process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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- uniforms.remove_at(8);
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- uniforms.write[7].set_id(0, aux7);
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- fog->gi_dependent_sets.process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
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+ uniforms.remove_at(8);
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+ uniforms.write[7].set_id(0, aux7);
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+ fog->gi_dependent_sets.process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
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+ }
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}
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}
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bool using_sdfgi = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_gi_inject(p_settings.env) > 0.0001 && RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_enabled(p_settings.env) && (p_settings.sdfgi.is_valid());
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bool using_sdfgi = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_gi_inject(p_settings.env) > 0.0001 && RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_enabled(p_settings.env) && (p_settings.sdfgi.is_valid());
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@@ -1113,7 +1121,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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// Copy fog to history buffer
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// Copy fog to history buffer
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if (RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_temporal_reprojection(p_settings.env)) {
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if (RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_temporal_reprojection(p_settings.env)) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.copy_uniform_set, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->copy_uniform_set, 0);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, fog->depth);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, fog->depth);
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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}
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}
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