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Fix another batch of -Wmaybe-uninitialized warnings

And simplify code in CSGShape.
Rémi Verschelde 5 years ago
parent
commit
f097511b96

+ 2 - 2
modules/basis_universal/register_types.cpp

@@ -158,8 +158,8 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
 	const uint8_t *ptr = r;
 	int size = p_buffer.size();
 
-	basist::transcoder_texture_format format;
-	Image::Format imgfmt;
+	basist::transcoder_texture_format format = basist::transcoder_texture_format::cTFTotalTextureFormats;
+	Image::Format imgfmt = Image::FORMAT_MAX;
 
 	switch (*(uint32_t *)(ptr)) {
 		case BASIS_DECOMPRESS_RG: {

+ 4 - 8
modules/csg/csg_shape.cpp

@@ -742,18 +742,14 @@ CSGBrush *CSGMesh3D::_build_brush() {
 
 		Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
 		const Vector3 *nr = NULL;
-		bool nr_used = false;
 		if (anormals.size()) {
 			nr = anormals.ptr();
-			nr_used = true;
 		}
 
 		Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
 		const Vector2 *uvr = NULL;
-		bool uvr_used = false;
 		if (auvs.size()) {
 			uvr = auvs.ptr();
-			uvr_used = true;
 		}
 
 		Ref<Material> mat;
@@ -789,10 +785,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
 				for (int k = 0; k < 3; k++) {
 					int idx = ir[j + k];
 					vertex[k] = vr[idx];
-					if (nr_used) {
+					if (nr) {
 						normal[k] = nr[idx];
 					}
-					if (uvr_used) {
+					if (uvr) {
 						uv[k] = uvr[idx];
 					}
 				}
@@ -832,10 +828,10 @@ CSGBrush *CSGMesh3D::_build_brush() {
 
 				for (int k = 0; k < 3; k++) {
 					vertex[k] = vr[j + k];
-					if (nr_used) {
+					if (nr) {
 						normal[k] = nr[j + k];
 					}
-					if (uvr_used) {
+					if (uvr) {
 						uv[k] = uvr[j + k];
 					}
 				}

+ 2 - 1
scene/3d/audio_stream_player_3d.cpp

@@ -29,6 +29,7 @@
 /*************************************************************************/
 
 #include "audio_stream_player_3d.h"
+
 #include "core/engine.h"
 #include "scene/3d/area_3d.h"
 #include "scene/3d/camera_3d.h"
@@ -96,7 +97,7 @@ static const Vector3 speaker_directions[7] = {
 };
 
 void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
-	unsigned int speaker_count; // only main speakers (no LFE)
+	unsigned int speaker_count = 0; // only main speakers (no LFE)
 	switch (AudioServer::get_singleton()->get_speaker_mode()) {
 		case AudioServer::SPEAKER_MODE_STEREO:
 			speaker_count = 2;