Lower WebSocket latency, fixes.
@@ -114,7 +114,7 @@ NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_statu
return CONNECTION_CONNECTED;
return CONNECTION_DISCONNECTED;
-};
+}
bool WebSocketServer::is_server() const {
@@ -243,6 +243,10 @@ Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
msg.msg_length = p_buffer_size;
wslay_event_queue_msg(_data->ctx, &msg);
+ if (wslay_event_send(_data->ctx) < 0) {
+ close_now();
+ return FAILED;
+ }
return OK;
}
@@ -165,9 +165,7 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
for (int i = 0; i < p_protocols.size(); i++) {
pw[i] = p_protocols[i].strip_edges();
- _server->listen(p_port, bind_ip);
-
- return OK;
+ return _server->listen(p_port, bind_ip);
void WSLServer::poll() {