|
@@ -65,7 +65,6 @@ void SkeletonEditor::create_physical_skeleton() {
|
|
|
for (int bone_id = 0; bc > bone_id; ++bone_id) {
|
|
|
|
|
|
const int parent = skeleton->get_bone_parent(bone_id);
|
|
|
- const int parent_parent = skeleton->get_bone_parent(parent);
|
|
|
|
|
|
if (parent < 0) {
|
|
|
|
|
@@ -73,6 +72,8 @@ void SkeletonEditor::create_physical_skeleton() {
|
|
|
|
|
|
} else {
|
|
|
|
|
|
+ const int parent_parent = skeleton->get_bone_parent(parent);
|
|
|
+
|
|
|
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
|
|
|
|
|
|
/// create physical bone on parent
|