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+# Engine build CI
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+name: Godot CI
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+
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+on:
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+ # will build EVERY pull request
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+ pull_request:
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+
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+ # will only build explicit branches
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+ push:
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+ branches: [ master, 3.2, 3.1, 3.0 ]
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+
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+# Global Cache Settings
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+# SCONS_CACHE for windows must be set in the build environment
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+env:
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+ SCONS_CACHE_MSVC_CONFIG: true
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+ SCONS_CACHE_LIMIT: 8192
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+jobs:
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+ windows-editor:
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+ # Windows 10 with latest image
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+ runs-on: "windows-latest"
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+
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+ # Windows Editor - checkout with the plugin
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+ name: Windows Editor (target=release_debug, tools=yes)
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+
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+ steps:
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+ - uses: actions/checkout@v2
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+
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+ # Upload cache on completion and check it out now
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+ # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
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+ # Linux with this will work reliably, so not as bad to edit for Linux.
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+ - name: Load .scons_cache directory
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+ id: windows-editor-cache
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+ uses: RevoluPowered/[email protected]
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+ with:
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+ path: /.scons_cache/
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+ key: ${{runner.os}}-editor-${{github.sha}}
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+ restore-keys: |
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+ ${{runner.os}}-editor-${{github.sha}}
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+ ${{runner.os}}-editor
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+ ${{runner.os}}
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+
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+ # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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+ - name: Set up Python 3.x
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+ uses: actions/setup-python@v2
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+ with:
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+ # Semantic version range syntax or exact version of a Python version
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+ python-version: '3.x'
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+ # Optional - x64 or x86 architecture, defaults to x64
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+ architecture: 'x64'
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+
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+ # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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+ - name: Configuring Python packages
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+ run: |
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+ python -c "import sys; print(sys.version)"
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+ python -m pip install scons pywin32
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+ python --version
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+ scons --version
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+
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+ # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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+ - name: Compilation
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+ env:
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+ SCONS_CACHE: /.scons_cache/
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+ run: |
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+ scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug
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+
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+# Build Product Upload (tested and working)
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+# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
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+# tested this code and it works fine so just enable it to get them back
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+# - name: publishing godot windows-editor
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+# uses: actions/upload-artifact@v1
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+# with:
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+# name: windows-editor (x64)
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+# path: bin/godot.windows.opt.tools.64.exe
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+
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+
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+ windows-template:
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+ runs-on: "windows-latest"
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+ name: Windows Template (target=release, tools=no)
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+
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+ steps:
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+ - uses: actions/checkout@v2
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+
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+ # Upload cache on completion and check it out now
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|
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+ # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
|
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|
|
+ # Linux with this will work reliably, so not as bad to edit for Linux.
|
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|
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+ - name: Load .scons_cache directory
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+ id: windows-template-cache
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+ uses: RevoluPowered/[email protected]
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+ with:
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+ path: /.scons_cache/
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+ key: ${{runner.os}}-template-${{github.sha}}
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+ restore-keys: |
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+ ${{runner.os}}-template-${{github.sha}}
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+ ${{runner.os}}-template
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+ ${{runner.os}}
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+
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+ # Use python 3.x release (works cross platform)
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+ - name: Set up Python 3.x
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+ uses: actions/setup-python@v2
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+ with:
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+ # Semantic version range syntax or exact version of a Python version
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+ python-version: '3.x'
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+ # Optional - x64 or x86 architecture, defaults to x64
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+ architecture: 'x64'
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+
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+ # You can test your matrix by printing the current Python version
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+ - name: Configuring Python packages
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+ run: |
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+ python -c "import sys; print(sys.version)"
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+ python -m pip install scons pywin32
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+ python --version
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+ scons --version
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+ - name: Compilation
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+ env:
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+ SCONS_CACHE: /.scons_cache/
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+ run: |
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+ scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no
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+
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+# Build Product Upload (tested and working)
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+# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
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+# tested this code and it works fine so just enable it to get them back
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+# - name: publishing godot windows-template
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+# uses: actions/upload-artifact@v1
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+# with:
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+# name: windows-template (x64)
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+# path: bin/godot.windows.opt.64.exe
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