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@@ -33,54 +33,6 @@
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#include "core/engine.h"
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#include "core/engine.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering_server.h"
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-#ifdef TOOLS_ENABLED
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-Dictionary Light2D::_edit_get_state() const {
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- Dictionary state = Node2D::_edit_get_state();
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- state["offset"] = get_texture_offset();
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- return state;
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-}
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-
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-void Light2D::_edit_set_state(const Dictionary &p_state) {
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- Node2D::_edit_set_state(p_state);
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- set_texture_offset(p_state["offset"]);
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-}
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-
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-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
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- set_position(get_transform().xform(p_pivot));
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- set_texture_offset(get_texture_offset() - p_pivot);
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-}
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-
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-Point2 Light2D::_edit_get_pivot() const {
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- return Vector2();
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-}
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-
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-bool Light2D::_edit_use_pivot() const {
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- return true;
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-}
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-
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-Rect2 Light2D::_edit_get_rect() const {
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- if (texture.is_null()) {
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- return Rect2();
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- }
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-
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- Size2 s = texture->get_size() * _scale;
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- return Rect2(texture_offset - s / 2.0, s);
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-}
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-
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-bool Light2D::_edit_use_rect() const {
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- return !texture.is_null();
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-}
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-#endif
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-
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-Rect2 Light2D::get_anchorable_rect() const {
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- if (texture.is_null()) {
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- return Rect2();
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- }
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-
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- Size2 s = texture->get_size() * _scale;
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- return Rect2(texture_offset - s / 2.0, s);
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-}
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-
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void Light2D::_update_light_visibility() {
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void Light2D::_update_light_visibility() {
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if (!is_inside_tree()) {
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if (!is_inside_tree()) {
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return;
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return;
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@@ -123,32 +75,6 @@ bool Light2D::is_editor_only() const {
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return editor_only;
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return editor_only;
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}
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}
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-void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
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- texture = p_texture;
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- if (texture.is_valid()) {
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- RS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
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- } else {
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- RS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
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- }
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-
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- update_configuration_warning();
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-}
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-
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-Ref<Texture2D> Light2D::get_texture() const {
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- return texture;
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-}
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-
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-void Light2D::set_texture_offset(const Vector2 &p_offset) {
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- texture_offset = p_offset;
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- RS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
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- item_rect_changed();
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- _change_notify("offset");
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-}
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-
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-Vector2 Light2D::get_texture_offset() const {
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- return texture_offset;
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-}
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-
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void Light2D::set_color(const Color &p_color) {
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void Light2D::set_color(const Color &p_color) {
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color = p_color;
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color = p_color;
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RS::get_singleton()->canvas_light_set_color(canvas_light, color);
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RS::get_singleton()->canvas_light_set_color(canvas_light, color);
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@@ -176,20 +102,6 @@ float Light2D::get_energy() const {
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return energy;
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return energy;
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}
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}
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-void Light2D::set_texture_scale(float p_scale) {
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- _scale = p_scale;
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- // Avoid having 0 scale values, can lead to errors in physics and rendering.
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- if (_scale == 0) {
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- _scale = CMP_EPSILON;
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- }
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- RS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
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- item_rect_changed();
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-}
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-
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-float Light2D::get_texture_scale() const {
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- return _scale;
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-}
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-
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void Light2D::set_z_range_min(int p_min_z) {
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void Light2D::set_z_range_min(int p_min_z) {
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z_min = p_min_z;
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z_min = p_min_z;
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RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
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RS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
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@@ -244,15 +156,6 @@ int Light2D::get_item_shadow_cull_mask() const {
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return item_shadow_mask;
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return item_shadow_mask;
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}
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}
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-void Light2D::set_mode(Mode p_mode) {
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- mode = p_mode;
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- RS::get_singleton()->canvas_light_set_mode(canvas_light, RS::CanvasLightMode(p_mode));
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-}
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-
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-Light2D::Mode Light2D::get_mode() const {
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- return mode;
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-}
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-
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void Light2D::set_shadow_enabled(bool p_enabled) {
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void Light2D::set_shadow_enabled(bool p_enabled) {
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shadow = p_enabled;
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shadow = p_enabled;
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RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
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RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
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@@ -281,6 +184,15 @@ Color Light2D::get_shadow_color() const {
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return shadow_color;
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return shadow_color;
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}
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}
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+void Light2D::set_blend_mode(BlendMode p_mode) {
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+ blend_mode = p_mode;
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+ RS::get_singleton()->canvas_light_set_blend_mode(_get_light(), RS::CanvasLightBlendMode(p_mode));
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+}
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+
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+Light2D::BlendMode Light2D::get_blend_mode() const {
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+ return blend_mode;
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+}
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+
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void Light2D::_notification(int p_what) {
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void Light2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
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RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
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@@ -300,19 +212,6 @@ void Light2D::_notification(int p_what) {
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}
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}
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}
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}
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-String Light2D::get_configuration_warning() const {
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- String warning = Node2D::get_configuration_warning();
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-
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- if (!texture.is_valid()) {
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- if (!warning.empty()) {
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- warning += "\n\n";
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- }
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- warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
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- }
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-
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- return warning;
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-}
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-
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void Light2D::set_shadow_smooth(float p_amount) {
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void Light2D::set_shadow_smooth(float p_amount) {
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shadow_smooth = p_amount;
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shadow_smooth = p_amount;
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RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
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RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
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@@ -329,24 +228,12 @@ void Light2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
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ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
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ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
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ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
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- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
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- ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
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-
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- ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
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- ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
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-
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ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
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ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
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ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
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ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
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- ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
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- ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
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-
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ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
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ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
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ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
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ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
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- ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
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- ClassDB::bind_method(D_METHOD("get_texture_scale"), &Light2D::get_texture_scale);
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-
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ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
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ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
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ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
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ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
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@@ -365,9 +252,6 @@ void Light2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
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ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
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ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
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ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
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- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Light2D::set_mode);
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- ClassDB::bind_method(D_METHOD("get_mode"), &Light2D::get_mode);
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-
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ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
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ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
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ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
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ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
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@@ -380,16 +264,18 @@ void Light2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
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ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
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ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
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ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
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+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &Light2D::set_blend_mode);
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+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &Light2D::get_blend_mode);
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+
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+ ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
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+ ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
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+
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
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- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
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- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix"), "set_blend_mode", "get_blend_mode");
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ADD_GROUP("Range", "range_");
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ADD_GROUP("Range", "range_");
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- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
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@@ -403,14 +289,13 @@ void Light2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
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- BIND_ENUM_CONSTANT(MODE_ADD);
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- BIND_ENUM_CONSTANT(MODE_SUB);
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- BIND_ENUM_CONSTANT(MODE_MIX);
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- BIND_ENUM_CONSTANT(MODE_MASK);
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-
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BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
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BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
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BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
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BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
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BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
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BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
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+
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+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
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+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
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+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
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}
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}
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Light2D::Light2D() {
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Light2D::Light2D() {
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@@ -420,22 +305,170 @@ Light2D::Light2D() {
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shadow = false;
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shadow = false;
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color = Color(1, 1, 1);
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color = Color(1, 1, 1);
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height = 0;
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height = 0;
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- _scale = 1.0;
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z_min = -1024;
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z_min = -1024;
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z_max = 1024;
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z_max = 1024;
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layer_min = 0;
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|
layer_min = 0;
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|
layer_max = 0;
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|
layer_max = 0;
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|
item_mask = 1;
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|
item_mask = 1;
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|
item_shadow_mask = 1;
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|
item_shadow_mask = 1;
|
|
- mode = MODE_ADD;
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|
|
|
energy = 1.0;
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|
energy = 1.0;
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|
shadow_color = Color(0, 0, 0, 0);
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|
shadow_color = Color(0, 0, 0, 0);
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|
shadow_filter = SHADOW_FILTER_NONE;
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shadow_filter = SHADOW_FILTER_NONE;
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|
shadow_smooth = 0;
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|
shadow_smooth = 0;
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|
-
|
|
|
|
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+ blend_mode = BLEND_MODE_ADD;
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|
set_notify_transform(true);
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|
set_notify_transform(true);
|
|
}
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|
}
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|
|
|
|
|
Light2D::~Light2D() {
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|
Light2D::~Light2D() {
|
|
RenderingServer::get_singleton()->free(canvas_light);
|
|
RenderingServer::get_singleton()->free(canvas_light);
|
|
}
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|
}
|
|
|
|
+
|
|
|
|
+//////////////////////////////
|
|
|
|
+
|
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
|
+
|
|
|
|
+Dictionary PointLight2D::_edit_get_state() const {
|
|
|
|
+ Dictionary state = Node2D::_edit_get_state();
|
|
|
|
+ state["offset"] = get_texture_offset();
|
|
|
|
+ return state;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::_edit_set_state(const Dictionary &p_state) {
|
|
|
|
+ Node2D::_edit_set_state(p_state);
|
|
|
|
+ set_texture_offset(p_state["offset"]);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::_edit_set_pivot(const Point2 &p_pivot) {
|
|
|
|
+ set_position(get_transform().xform(p_pivot));
|
|
|
|
+ set_texture_offset(get_texture_offset() - p_pivot);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Point2 PointLight2D::_edit_get_pivot() const {
|
|
|
|
+ return Vector2();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool PointLight2D::_edit_use_pivot() const {
|
|
|
|
+ return true;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Rect2 PointLight2D::_edit_get_rect() const {
|
|
|
|
+ if (texture.is_null()) {
|
|
|
|
+ return Rect2();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Size2 s = texture->get_size() * _scale;
|
|
|
|
+ return Rect2(texture_offset - s / 2.0, s);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool PointLight2D::_edit_use_rect() const {
|
|
|
|
+ return !texture.is_null();
|
|
|
|
+}
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+Rect2 PointLight2D::get_anchorable_rect() const {
|
|
|
|
+ if (texture.is_null()) {
|
|
|
|
+ return Rect2();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Size2 s = texture->get_size() * _scale;
|
|
|
|
+ return Rect2(texture_offset - s / 2.0, s);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
|
|
|
|
+ texture = p_texture;
|
|
|
|
+ if (texture.is_valid()) {
|
|
|
|
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid());
|
|
|
|
+ } else {
|
|
|
|
+ RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ update_configuration_warning();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Ref<Texture2D> PointLight2D::get_texture() const {
|
|
|
|
+ return texture;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::set_texture_offset(const Vector2 &p_offset) {
|
|
|
|
+ texture_offset = p_offset;
|
|
|
|
+ RS::get_singleton()->canvas_light_set_texture_offset(_get_light(), texture_offset);
|
|
|
|
+ item_rect_changed();
|
|
|
|
+ _change_notify("offset");
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Vector2 PointLight2D::get_texture_offset() const {
|
|
|
|
+ return texture_offset;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+String PointLight2D::get_configuration_warning() const {
|
|
|
|
+ String warning = Node2D::get_configuration_warning();
|
|
|
|
+
|
|
|
|
+ if (!texture.is_valid()) {
|
|
|
|
+ if (!warning.empty()) {
|
|
|
|
+ warning += "\n\n";
|
|
|
|
+ }
|
|
|
|
+ warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return warning;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::set_texture_scale(float p_scale) {
|
|
|
|
+ _scale = p_scale;
|
|
|
|
+ // Avoid having 0 scale values, can lead to errors in physics and rendering.
|
|
|
|
+ if (_scale == 0) {
|
|
|
|
+ _scale = CMP_EPSILON;
|
|
|
|
+ }
|
|
|
|
+ RS::get_singleton()->canvas_light_set_texture_scale(_get_light(), _scale);
|
|
|
|
+ item_rect_changed();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+float PointLight2D::get_texture_scale() const {
|
|
|
|
+ return _scale;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void PointLight2D::_bind_methods() {
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &PointLight2D::set_texture);
|
|
|
|
+ ClassDB::bind_method(D_METHOD("get_texture"), &PointLight2D::get_texture);
|
|
|
|
+
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &PointLight2D::set_texture_offset);
|
|
|
|
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &PointLight2D::get_texture_offset);
|
|
|
|
+
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &PointLight2D::set_texture_scale);
|
|
|
|
+ ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
|
|
|
|
+
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height");
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+PointLight2D::PointLight2D() {
|
|
|
|
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT);
|
|
|
|
+ _scale = 1.0;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+PointLight2D::~PointLight2D() {
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+//////////
|
|
|
|
+
|
|
|
|
+void DirectionalLight2D::set_max_distance(float p_distance) {
|
|
|
|
+ max_distance = p_distance;
|
|
|
|
+ RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
|
|
|
|
+}
|
|
|
|
+float DirectionalLight2D::get_max_distance() const {
|
|
|
|
+ return max_distance;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void DirectionalLight2D::_bind_methods() {
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
|
|
|
|
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
|
|
|
|
+
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
|
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
|
|
|
|
+}
|
|
|
|
+DirectionalLight2D::DirectionalLight2D() {
|
|
|
|
+ RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL);
|
|
|
|
+ set_max_distance(10000.0);
|
|
|
|
+}
|