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@@ -36,6 +36,7 @@
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#include "core/object/worker_thread_pool.h"
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#include "core/version.h"
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#include "renderer_compositor_rd.h"
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+#include "servers/rendering/renderer_rd/api_context_rd.h"
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#include "servers/rendering/rendering_device.h"
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#include "thirdparty/misc/smolv.h"
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@@ -395,10 +396,15 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
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static const char *shader_file_header = "GDSC";
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static const uint32_t cache_file_version = 3;
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-bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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- String sha1 = _version_get_sha1(p_version);
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- String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
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+String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
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+ const String &sha1 = _version_get_sha1(p_version);
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+ const String &api_safe_name = String(RD::get_singleton()->get_context()->get_api_name()).validate_filename().to_lower();
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+ const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
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+ return path;
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+}
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+bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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+ const String &path = _get_cache_file_path(p_version, p_group);
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
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if (f.is_null()) {
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return false;
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@@ -464,9 +470,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
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ERR_FAIL_COND(!shader_cache_dir_valid);
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- String sha1 = _version_get_sha1(p_version);
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- String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
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-
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+ const String &path = _get_cache_file_path(p_version, p_group);
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Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
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ERR_FAIL_COND(f.is_null());
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f->store_buffer((const uint8_t *)shader_file_header, 4);
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