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@@ -320,7 +320,7 @@ vec3 temporal_antialiasing(uvec2 pos_group_top_left, uvec2 pos_group, uvec2 pos_
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vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
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vec2 velocity = imageLoad(velocity_buffer, ivec2(pos_screen)).xy;
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// Get reprojected uv
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// Get reprojected uv
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- vec2 uv_reprojected = uv - velocity;
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+ vec2 uv_reprojected = uv + velocity;
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// Get input color
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// Get input color
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vec3 color_input = load_color(pos_group);
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vec3 color_input = load_color(pos_group);
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