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Update AnimationTree parameter list when updating AnimationNodeTransition input names

Haoyu Qiu 11 months ago
parent
commit
f169616cc6
1 changed files with 5 additions and 1 deletions
  1. 5 1
      scene/animation/animation_blend_tree.cpp

+ 5 - 1
scene/animation/animation_blend_tree.cpp

@@ -1139,7 +1139,11 @@ void AnimationNodeTransition::remove_input(int p_index) {
 
 bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
 	pending_update = true;
-	return AnimationNode::set_input_name(p_input, p_name);
+	if (!AnimationNode::set_input_name(p_input, p_name)) {
+		return false;
+	}
+	emit_signal(SNAME("tree_changed")); // For updating enum options.
+	return true;
 }
 
 void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {