Fix check in `Object._ValidateProperty` example
@@ -341,7 +341,7 @@
public override void _ValidateProperty(Godot.Collections.Dictionary property)
{
- if (property["name"].AsStringName() == PropertyName.Number && IsNumberEditable)
+ if (property["name"].AsStringName() == PropertyName.Number && !IsNumberEditable)
var usage = property["usage"].As<PropertyUsageFlags>() | PropertyUsageFlags.ReadOnly;
property["usage"] = (int)usage;