Browse Source

Remove duplicate `resizable` settings

Fredia Huya-Kouadio 3 years ago
parent
commit
f1a7caf9bb

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -512,7 +512,7 @@
 		</member>
 		<member name="display/window/size/resizable" type="bool" setter="" getter="" default="true">
 			Allows the window to be resizable by default.
-			[b]Note:[/b] This setting is ignored on iOS and Android.
+			[b]Note:[/b] This setting is ignored on iOS.
 		</member>
 		<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
 			Sets the game's main viewport height. On desktop platforms, this is also the initial window height.

+ 1 - 2
platform/android/export/export_plugin.cpp

@@ -863,7 +863,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
 	bool classify_as_game = p_preset->get("package/classify_as_game");
 	bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
 	bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
-	bool is_resizeable = p_preset->get("screen/is_resizeable");
+	bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
 
 	Vector<String> perms;
 	// Write permissions into the perms variable.
@@ -1738,7 +1738,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
 	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_normal"), true));
 	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_large"), true));
 	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
-	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/is_resizeable"), false));
 
 	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data_backup/allow"), false));
 

+ 1 - 1
platform/android/export/gradle_export_util.cpp

@@ -259,7 +259,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
 			"android:resizeableActivity=\"%s\">\n",
 			bool_to_string(p_preset->get("package/exclude_from_recents")),
 			orientation,
-			bool_to_string(p_preset->get("screen/is_resizeable")));
+			bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
 	if (uses_xr) {
 		manifest_activity_text += "            <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
 	} else {

+ 0 - 3
platform/android/java_godot_io_wrapper.cpp

@@ -198,14 +198,11 @@ void GodotIOJavaWrapper::hide_vk() {
 }
 
 void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
-	// The Godot Android Editor sets its own orientation via its AndroidManifest
-#ifndef TOOLS_ENABLED
 	if (_set_screen_orientation) {
 		JNIEnv *env = get_jni_env();
 		ERR_FAIL_COND(env == nullptr);
 		env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
 	}
-#endif
 }
 
 int GodotIOJavaWrapper::get_screen_orientation() {