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fixed particle rotate y flag

QbieShay 4 years ago
parent
commit
f1bb54d5e5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/particles_material.cpp

+ 1 - 1
scene/resources/particles_material.cpp

@@ -601,7 +601,7 @@ void ParticlesMaterial::_update_shader() {
 		}
 		// turn particle by rotation in Y
 		if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
-			code += "	TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+			code += "	TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
 		}
 	}
 	//scale by scale