RayShape, Shape, SphereShape [ci skip]
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Ray shape for 3D collisions.
</brief_description>
<description>
+ Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
@@ -26,6 +28,7 @@
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
+ The ray's length.
</member>
</members>
<constants>
<class name="Shape" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ Base class for all 3D shape resources.
+ Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
<class name="SphereShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build">
+ Sphere shape for 3D collisions.
+ Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects.
<member name="radius" type="float" setter="set_radius" getter="get_radius">
+ The sphere's radius. The shape's diameter is double the radius.